RimWorld

RimWorld

EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
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Update: 25 Oct, 2021 @ 2:40pm

[Auto-generated text]: Update on 10/25/2021 11:40:31 PM.

Update: 11 Sep, 2021 @ 11:40pm

[Auto-generated text]: Update on 9/12/2021 8:40:24 AM.

Update: 28 Aug, 2021 @ 1:27am

4.2.1 (27.8.21)
* Updated some details about the workbenches to match vanilla's layout.
* Prosthetic table now requires level 4 construction, bionic workbench and synthetic nano printer now requires level 6 construction.
* New settings for wooden prosthesis needing research or not.
* New settings for organs rotting and needing refrigeration.
* New settings for transhumanists' opinion about the organic and instinct optimizers.
* Added translation keys for all the settings.
* Made a TranslatorPackage folder, containing everything for a translator to easily start their work.

Update: 20 Aug, 2021 @ 5:12pm

4.2.0 (18.8.21) "New extended options"
* Makes use of HugsLib for news update and announcements.
* New integration with XML Extension mod, allowing for mod settings to be implemented using pure xml!
* Mod setting options now includes Allow direct crafting, Direct crafting only, Remove workbenches, and Legacy mode!
* New features to settings:
- Changing between this mod's or vanilla's item textures for artifical body part items
- Disabling the bionic eyes on the colonist's face
- Original EPOE migration mode, to keep the old prosthetic workbench and converting it by punching it!
- Legacy mode, written up in a new way to patch.
* Correctly assigning the component and advanced component bills to the synthetic nano printer instead of the prosthetic workbench.
* Prosthesis trader now trades synthread, hyperweave, components, advanced components and MA-AI chips.
* Prosthesis trader's inventory of available artificial body parts for sale have been increased in size.

Update: 31 Jul, 2021 @ 4:17pm

김치 좋아해

Update: 31 Jul, 2021 @ 9:45am

* Components and advanced components crafting bills can now be assigned at bionic workbench and synthetic nano printers.
* Bionics workbench and synthetic nano printer material costs reduced:
150 -> 100 steel
120 -> 30 plasteel
8 -> 6 components
2 -> 1 advanced components
* Blank rib replacement material cost of advanced components reduced from 3 to 1.
* Advanced bionics have their advanced component costs reduced. (On average, 2 advanced components less)
* Advanced bionic toes and fingers, their upgrade cost changed from advanced component to regular components, for balance cost reasons. This is not a bug.
* Neuromuscular framework material cost of hyperweave reduced from 25 to 15, advanced component reduced from 3 to 1.
* Neuro-cure framework material cost of hyerweave reduced from 25 to 15, advanced component reduced from 3 to 1.
* Worker type auxiliary AI material cost of advanced components reduced from 5 to 4.
* Combat type auxiliary AI material cost of advanced components reduced from 5 to 3.
* All auxiliary AI removals now return the full item, rather than a MA-AI chip.
* Tactical cornea implant and tactical bionic eye material cost of advanced components reduced from 5 to 4.
* New surgery to remove death acidifier. Requires 4 medicine, and level 13 in medicine skill. Warning: 40% chance of death on failure.

Update: 15 Jul, 2021 @ 8:47am

4.1.1

Updated to include patch for ADS.

Update: 5 Jul, 2021 @ 12:40pm

4.1.0
* Updated for RimWorld 1.3-Beta
* Advanced and tactical bionic eye hediff given the tag to show visual overlay like the vanilla's bionic eye.
* Basic prosthetics research cost reduced from 300 to 150.

Update: 28 Jun, 2021 @ 12:45pm

4.0.1
* Tactical bionic eyes combat stats adjusted to be identical to Tactical corena implant.
* Elite Bionic Framework patch added to work for Tactical bionic eyes to provide same bonus as Advanced Bionic tier.
* Muscle Stimulator cost change was overlooked. Now simplified to 15 platseel and 4 advanced components.

Update: 24 Jun, 2021 @ 8:55am

4.0.0 Return to Vanilla
Changes to the main mod:
* Reverted bionic crafting method and cost to vanilla.
* Prosthetic tier no longer upgrades into bionic tier.
* Material cost changed across every tier. Most notable bionic no longer uses components and uses advanced components like vanilla.
* Prosthetic workbench's steel cost reduced from 150 to 80.
* Bionics workbench cost changed from 250 steel, 120 plasteel, 3 advanced components to 150 steel, 120 plasteel, 8 components, 2 advanced components
* Tissue Printer now renamed to Synthetic Nano Printer. Cost changed from 250 Steel, 6 Components to 150 steel, 120 plasteel, 8 components, 2 advanced components.
* Surrogate organs now crafted at the Prosthetic workbench.
* Surrogate organs research requirements of Basic prosthetics changed to Prosthetics.
* Surrogate organs research cost reduced from 600 to 300.
* Surrogate organs efficiency improved from 65% to 75%.
* Rib implants research requirements of Bionics changed to Synthetic organs.
* Rib implants now crafted at the Synthetic nano printer.
* Glitterworld implants now crafted at the Synthetic nano printer.
* Bionic tier part efficiency restored to vanilla 125%, from 120%.
* Salvaging industrial tier prosthesis should now yield 1 component if they have them in the material cost.
* Salvaging bionic and above tier prosthesis should now yield 1 advanced component, if they inherit from the "BodyPartBionicBase" abstract.

Changes that also affects Legacy version, which will be considered as version 3.4.0:
* Rib replacements renamed to Rib implants.
* Tissue Printer now renamed to Synthetic Nano Printer.
* Prosthetic workbench can now receive a linkup for production speed from Synthetic nano printer.
* Remove joywire implant surgery now requires level 13 medicine, and costs 5 medicine, added 10% chance of death on failure.
* Scyther blade is now a weaponized hand implant with no penalties. Acts as a weaker variant to Royalty's Hand Talon.
* New Glitterworld tier item: Tactical bionic eye. A bionic counterpart to the tactical cornea implant. Made at the bionic table.
* Hook hands and steel arm can now be made at the prosthetic workbench.
* Reduced silver stock of textile trader from 10000~15000 to 2000~4000.
* Reduced silver stock of prothesis trader from 10000~15000 to 4000~6000.
* Description changes for many items, to try match vanilla's style.
* Patch for DE-Surgery added. Removes some overlapping surgeries and uses our one.
* Texture updates for prothestic items. Special thanks to the Midworld Expanded team for providing them.