Black Mesa

Black Mesa

Chapter Overhaul: Office Complex, WGH + Vent Mod, Blast Pit
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Update: 8 Feb, 2021 @ 10:48am

-(Hopefully) fixed a crash in WGH map C when entering the elevator hallway

Update: 4 Feb, 2021 @ 12:24pm

-Updated for compatibility with Definitive Edition

Office Complex A:
-Changed the sprinkler system to be more realistic (each sprinkler head is activated individually)
-Added improvised barricades to justify the player being unable to climb through the windows to bypass the locked lobby door
-Added whiteboards from Autom's Pre-disaster Office Complex to the Zombie offices

Office Complex C:
-Added zombie corpse to the locked side office to fix a logical hole
-Edited Bullsquid spawn in the freezer to take a sequence break into account
-Added unique dialogue to the scientist/guard pair for spotting a headcrab

WGH A:
-Announcement system is now more audible throughout the map and continues after the "takeover" is triggered
-Changed the Silo Door Controller's choreography so that you're allowed to press the door button before he does (originally only possible if you interrupted his scene)
-The Silo Door Controller now walks around the security station after finishing his scene

WGH B:
-The "Don't Shoot" dialogue can now be spoken by either the male or female Scientist
-Added extra detail to the side room that the second group of Scientists emerge from
-Edited the second wave soldier spawn in the second warehouse to account for a sequence break
-Reworked the soldier encounter in the third warehouse to be a pseudo-stealth section like in Half-Life

Blast Pit B:
-Reworked Leeroy Jenkins scene to be more like in Half-Life

Update: 25 May, 2020 @ 7:34am

-Fixed cascade shadows and music being absent from WGH map C
-Fixed player getting stuck when trying to enter the security station at the end of WGH through the vent
-Changed several decals in WGH map A to overlays so they don't disappear during the return trip
-The "Dumbass" soldiers now won't be alerted to the player attacking the zombie just before the security station

Update: 24 May, 2020 @ 8:33pm

-Implemented Vent Mod renditions of WGH maps A and C
Differences between original Vent Mod and Chapter Overhaul edition:

    •BMCE staff types in the affected maps
    •Fixed soundscapes that weren't updated to the new sound system
    •Rebalanced supply placements all around
    •Improved the "Ventry" setpiece, particularly in how the Bullsquid acts upon portaling in
    •The second ventilation shaft is now more consistent in appearance with its topside counterpart
    •Removed the grating from the bottom of the second vent shaft for an added hazard
    •Added an announcement speaker and a detailed security station to the storage pit
    •Enhanced the zombie encounter in the storage pit
    •Optimized the Material Transit teaser to use fewer entities
    •Gutted enemy encounters in the elevator hall and altered the elevator itself
    •Added a few cockroaches
    •Added a walk-in freezer to the cafeteria kitchen
-Restored Silo Doors guard using his pistol to fight against the zombie (from earlier versions of the Overhaul)
-Restored droppable crate during the first soldier encounter

Update: 2 May, 2020 @ 8:49am

-Implemented changes to correspond with BMCE
-Attempt at multi-chunk VPK

Update: 7 Mar, 2020 @ 10:46pm

-Updated the addon to use 1.0 maps
-Moved Office Complex announcements to the Sentences system so they're now fully restored, hopefully
-Changed AI relationships for first guard in Office Complex so that he doesn't immediately shoot the "couch potato" Houndeye
-Fixed issue with allies in Office Complex refusing to follow the player - now you don't need to worry about this bug ruining your chances of receiving Our Brains And Your Brawn
-Fixed consistency between transitions for the airlock leading to the fuel/oxy area in Blast Pit
-Added hurt triggers for the radioactive barrels at the bottom of the rocket silo in Blast Pit

Update: 23 Jan, 2020 @ 2:49pm

-Announcements in Office Complex should be a bit less frequent and intrusive now - they are still globally played and lacking subtitles however
-Fixed guard in Office Complex A saying a line twice if you opened both sets of doors when regrouping with him
-The guard in Office Complex C now grabs a visible ammo magazine from the corpse he's searching

Update: 14 Jan, 2020 @ 9:12pm

-Swapped a few scientist NPCs in Office Complex for office workers
-Fixed scripted headcrab deaths in Office Complex A being interruptible

Update: 8 Jan, 2020 @ 7:37pm

Official first release - changed OC announcements to reference raw WAVs due to soundscript consistency enforcement

Update: 8 Jan, 2020 @ 7:14pm