Project Arrhythmia

Project Arrhythmia

Parallel Processing
Showing 21-27 of 27 entries
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Update: 12 Jan, 2020 @ 11:56am

Version 1.0.4.1

Changelog:
- corrected walls warnings.

Update: 12 Jan, 2020 @ 7:52am

Version 1.0.4

Changelog:
- added new attack to prevent corners from being abused by player,
- added wall attack in stage 3 to prevent player from staying close to cauldrons,
- corrected positions of shovels in stage 7,
- main scythe in stage 11 is now bigger.

Update: 10 Jan, 2020 @ 2:30pm

Version 1.0.3.1

Changelog:
- corrected "Version" text in credits.

Update: 10 Jan, 2020 @ 11:20am

Version 1.0.3

Changelog:
- updated theme with official JS&B pink hex color and corrected colors of player number two, three and four.

Update: 10 Jan, 2020 @ 11:05am

Version 1.0.2

Changelog:
- fixed screen shaking through level (thanks skalt711 for help!),
- added one additional dialog in stage 1,
- edited credits,
- added version of level in credits section (top right corner).

Update: 9 Jan, 2020 @ 1:15pm

Version 1.0.1

Changelog:
- added lasers to prevent walls and corners from being abused by player,
- trumpets can now spawn higher and lower to prevent corners from being abused by player,
- added one additional dialog in stage 1,
- added two wall attacks in stage 7 to prevent player from staying close to crown,
- added wall attack in stage 10 to prevent player from dodging cauldrons by dashing above them,
- fixed second circle explosion sync in stage 11,
- main scythe in stage 11 is now bigger to prevent corners from being abused by player,
- fixed warning in stage 11.

Update: 2 Jan, 2020 @ 5:47am

Version 1.0

Changelog:
- first release.

Knows issues:
- Spirit is randomly rotating even without keyframes. It's random, so it's game fault and I can't fix that. Sorry. :(
- Cauldrons are making a little FPS drops if there is 2 or more of them on screen active.