XCOM 2
[WOTC] Advent Purifier Revamp
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Update: 17 Jul @ 2:04pm

Update to remove the pistol from the Purifiers. Now they and the captains have 2x grenades. AI tweaked a bit to rework no longer having the pistol.

Update: 7 Aug, 2022 @ 3:47pm

Been a while but small update. Purifier Pistols now have a cooldown. You can find this in the config under XComAPR_AbilityData. If there are multiple Purifiers in play and one fires his pistol, he will go into a 3 turn cooldown and all others will go into a 2 turn global cooldown before another can file the pistol. This should set off a staggered fire from that point on.

ADVPURIFIER_PISTOL_COOLDOWN=3
ADVPURIFIER_PISTOL_GLOBALCOOLDOWN=2

I have also added the code to allow the remote start ability to work on these guys if using RoboJumpper's Remote Start Purifiers Mod.

Update: 9 Apr, 2020 @ 6:22pm

ok added in a new setup for the Purifier's sidearm so they are not using them so much. Because the Sidearm has unlimited ammo and a greater range than their flamethrowers, even though I have them set to use the pistol at much lower %s than other weapons/items, they still tend to almost always lead with the pistols and stay with them from range. So JUST FOE THEM I added a cooldown to their pistol. So once into cooldown, it will force them to do other things. This has its drawbacks for them though. Because of the cooldown, if they are fighting lost and use the pistol and get a headshot, they will not be able to follow up with a second shot as the pistol will now be in cooldown.

On the other hand, this forces them to do what their main function should be... BURN STUFF! So be mindful, they will use the flamethrowers a lot more now.

Update: 4 Feb, 2020 @ 8:23pm

Just a quick AI update. Reworked the AI a bit as the Purifier was using his pistol a bit too much.

Update: 5 Jan, 2020 @ 4:48pm

Quick update to the purifier's Arc Cutter hit detection animations on target.

Update: 3 Jan, 2020 @ 5:31pm

Update: 3 Jan, 2020 @ 3:22pm

Update: 3 Jan, 2020 @ 3:22pm