RimWorld

RimWorld

TechBlock
Showing 11-20 of 24 entries
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Update: 25 Feb, 2020 @ 12:38pm

[Auto-generated text]: Update on 2/25/2020 12:38:54 PM.

Update: 25 Feb, 2020 @ 12:18pm

Removed all extra assemblies in the folder. Should actually work now

Update: 25 Feb, 2020 @ 11:51am

Added support for 1.1

Update: 4 Feb, 2020 @ 5:58pm

Fixed a bug where loading the game in another factions map would set your tech level up to theirs.

Update: 28 Jan, 2020 @ 11:53pm

Fixed a bug where updating the settings in a game caused the research values to appear as if you had no research complete.
Added an extra line to the settings while in game to show you the point costs specific to your current game.

Update: 25 Jan, 2020 @ 10:09am

Added two new starting player factions, these factions have 0 starting technologies. There is one based on tribal start and the other on new arrivals.

Update: 22 Jan, 2020 @ 3:28pm

Added the ability to change the point cost of understanding on a per tech level basis.

Update: 21 Jan, 2020 @ 10:32am

[Auto-generated text]: Update on 1/21/2020 10:32:41 AM.

Update: 20 Jan, 2020 @ 3:59pm

[Auto-generated text]: Update on 1/20/2020 3:59:27 PM.

Update: 20 Jan, 2020 @ 3:58pm

[Auto-generated text]: Update on 1/20/2020 3:58:37 PM.