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Anvil of Destiny
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Update: 22 Aug, 2020 @ 1:50pm

v1.7.0:
- Added an anvil room to the VolcanoBiome (Mod)

Update: 15 Aug, 2020 @ 11:49am

v1.6.1:
- FIX: Potion input now gets properly disabled once anvil is used up.

Update: 12 Aug, 2020 @ 12:26pm

v1.6.0:
- CHANGE: The potion effect for worm blood now gives spells instead that drill or penetrate ground.
- CHANGE: The potion effect for worm pheromones now spawns worms randomly and attracts worms while the wand is held.
- Added new potion effects for alchemic precursor, draught of midas and freezing liquid.
- Added new potion effects for Arcane Alchemy potions.

Update: 14 Jul, 2020 @ 8:03am

v1.5.0:

- New recipes! You can now sacrifice potions if they are at least 80% full. Not all materials are supported.
They go in place of a second wand and you can also add a tablet like usual to add a random always cast spell.
The effect will be different depending on the material used. Most will add spells related to the material and
buff certain stats while others will add unique effects. Spells will only be added if there's enough space.
- Reworked the code, because of that there might be bugs. Please let me know if you find any so I can fix them.

Update: 24 Apr, 2020 @ 10:31am

v1.4.10:
- CHANGE: 2 Tablets buff will turn wand into no-shuffle
- FIX: Vault scene now has acid instead of toxic sludge in the containers
- FIX: Something about the easter egg

Update: 1 Mar, 2020 @ 5:42am

v1.4.9:
- FIX: Output wand should now have at least one projectile spell MOST of the time
- Statues will once again get angry when the anvil gets damaged

Update: 28 Feb, 2020 @ 2:22am

v1.4.8:
- Add more inter-mod compatibility support

Update: 26 Feb, 2020 @ 8:22am

v1.4.7:
- Added support for other mod authors to influence anvil spawn probability
- Removed the anvil damage check again because it triggered even though nothing was damaged...

Update: 25 Feb, 2020 @ 3:12pm

v1.4.6:
- Anvil damage detection is working again (albeit slightly different) and statues are willing to get angry again
- Added smithing animation!
- When spawning the wand, the appropriate sprite now shows instantly
- Fixed audio incompatibility with other mods
- Improved easter egg slightly
- Output wands should now always have at least 1 spell in them
- Balance tweak: New wand should not get capacity reduced by 2 anymore (was 10% chance before)

Update: 21 Feb, 2020 @ 9:47am

v1.4.5:
- FIX: Temporary workaround for the anvil being movable. It's immovable now again, but the check if it's damaged doesn't work, and the statues won't get angry. I'll re-add that later.