Arma 3
COXHOUND Ordnance and Ammo
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Update: 28 Aug, 2021 @ 12:30am

COXHOUND Ordnance and Ammo update version 1.7: The "Almost" Definitive Edition
Added some new rounds, new textures and tweaked existing rounds extensively.

Changelog:
+Added 12 Gauge Starshot rounds, which have buckshot arranged in a loose star shape
+Added 12 Gauge Beanbag rounds, which have scripted hit effects (works in localhost MP, pending dedicated server test)
+Scripted Beanbag hit effect function; if enabled with CBA, enemies hit will experience an adjustable stamina penalty, and if hit in the leg, will also be ragdolled for three seconds
+Added 12 Gauge Incendiary rounds
+Added 12 Gauge Dragon's Breath rounds, which have custom particle and light effects
+Added 12 Gauge Rock Salt rounds, which splinter upon impact or penetration into smaller rounds
+Added 12 Gauge AP Spike rounds
+Added 12 Gauge High Explosive rounds, with custom particle and light effects
+Added ground holders for all of the new 12 Gauge rounds
+Added more 12 gauge Magnum round variants
+Added new icons for the 12 Gauge Magnum and 12 Gauge Soft Load rounds
+Added new color variants of the 12 Gauge pile models, corresponding to the new rounds
+Added 1rnd and 6rnd GP-25 variants for every 40mm round
+Added Cyan, Brown, Black and Pink regular 40mm smoke rounds
+Added a custom squad bar icon for the DB Berger 50, squadmates wielding it will have a special icon, fixing a bug
*Tweaks to the 40mm Cluster rounds
*Tweaks to the dispersion, speed and more for every 12 Gauge round
*Tweaks to the 40mm Buckshot rounds, to make them more in-line with the 12 Gauge rounds
*Nerfed the masking smoke grenades a little bit
*Better sorting for the 12 Gauge rounds

Update: 31 Jan, 2021 @ 3:08pm

COXHOUND Ordnance and Ammo version 1.6: The "This Has Been The Mod's Name All Along" Update
Changed the mod name to "Ordnance and Ammo" to better fit the variety of additions.

A new shotgun, the DB Berger 50 has been added, with several round types that support CBA magwells. Also, Impact Grenades and MK3A2 Concussion Grenades have been added. Editor props for most models have been added, alongside editor placeable pickups of buckshot types and the shotgun.

Update: 19 May, 2020 @ 4:09pm

COXHOUND Additional 40mm Ordnance Types version 1.4: The "Big Cummies" update
I'm not responsible for the update name.

Throwable Knives, Hatchets, Stones and Crocs have been added, along side Thermite and WP hand grenades, and new Smokebomb grenades that deploy a static cloud upon impact. Additionally, there are 40mm Masking Smoke grenade launcher rounds. Lastly, there's a new Field Manual entry for Throwables, and Buckshot's been buffed a bit, and 40mm WP has been nerfed.

Update: 11 Feb, 2020 @ 5:29pm

COXHOUND Additional 40mm Ordnance Types version 1.3: The War Crimes Update

Color coded round types, and added new White Phosphorous (WP) rounds. Field Manual entries have been updated to reflect these changes.

Update: 4 Feb, 2020 @ 8:15pm

COXHOUND Additional 40mm Ordnance Types version 1.2: The "PrankInvasion" Update

Added four new round types (HESP, HEAV, Prank and Canister LGBT), and also did more tweaking to existing rounds.
wowowowow a changelog for once in a COXHOUND mod update? nice

Changes+ and Tweaks*:
+High Explosive, Anti-Vehicle (HEAV) round, which deploys a better penetrator than HEDP, while also retaining explosive power. heavier weight as a result
+High Explosive, Shrapnel Producing (HESP) round, which has a greater damage area/range than vanilla HE, at the cost of lower damage overall
+Prank round (disguised as a vanilla HE grenade round, will play a cheery sound effect upon firing, and nothing happens)
+Canister LGBT round
*Changed the inert round ballistic settings more
*Edited the HEDP submunition to have no yawing or ricochet potential whatsoever (because it's superplastic metal and probably wouldn't ricochet very well)
*Fixed the weight of the HEDP round

Update: 25 Jan, 2020 @ 10:28pm

COXHOUND Additional 40mm Ordnance Types version 1.1: The "I Hope This Doesn't Require DLC" Update

Added HEDP, Mine Deploying and Canister Hotbox rounds. Also revamped the buckshot and inert round ballistics, and fixed an issue with the Buckshot Mix not using the right ammo. Also added 3rnd and 6rnd options, for use in Vanilla 3gl and mod M32 Grenade Launchers, respectively.

Update: 24 Jan, 2020 @ 12:12am

Mod release, v1.0.