A Hat in Time

A Hat in Time

Acceleration Badge 2.0
Showing 11-20 of 25 entries
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Update: 7 Aug, 2020 @ 1:32pm

New logo!

Also added randomizer, the badge goes jack insane, jumping up and down with speed between 50% and 300%, any attempt of reducing the speed will only make it reapply a new set of increase/decrease speed, suffer.

Update: 5 Aug, 2020 @ 6:41am

smh no limit kills you, fixed! the rest of the patch is down below this patch.

Update: 5 Aug, 2020 @ 6:27am

  • Constant Deceleration now uses ticks like acceleration does.
  • Death/Time piece decelartion were properly modified accordingly, death takes 1.25 seconds and time piece takes 1.5 seconds to reach 100% from current speed.
  • Added Acceleration Multiplier which replaces Delay Per Change.
  • Fixed a bug where dying with infinite speed breaks deceleration entirely.
  • Fixed an issue where Player being immune to acceleration with no limit enabled would cause the player to become slower as it increases past infinity.
  • World Deliation is technically limited to 5000% so any additions are returned 5000% meaning the more it is the slower you are.
  • No Limit despite the name no longer kills you for reaching a limit, huh....

Update: 4 Aug, 2020 @ 12:37pm

Fixed a bug where Delay Per Update would choke based on frames, becauese of that, this and its config has been removed, now it fully runs on Ticks, increase rate would take that speciifc % and send it all over the second instead of adding a simple 1% when the delay is over.

Fun fact: This bug existed since launch and because I was working on 120 FPS all the time this went under my nose haha.

Added options for HUDs to be simplified or complex, updated localization files.

Update: 1 May, 2020 @ 5:38am

Fixed curve and immunity bug

Update: 22 Apr, 2020 @ 9:25am

Death Wish Update

Update: 19 Apr, 2020 @ 5:26am

Hotfix for the "Is Player Immune" feature I added, also made her have a thin voice the faster the game is.

Update: 17 Apr, 2020 @ 9:10am

Massive optimization for the code when it comes to per tick functionality, now only reapply variables only when config gets changed, level is loaded or when adding the badge instead.

Update: 17 Apr, 2020 @ 8:30am

Added "Is Player Immune?" option, makes the player unaffected by Game Speed.

Also some previous fixes I forgot to release.

Update: 11 Feb, 2020 @ 7:03am

Minor Patch that fixes several bugs, hopefully.