A Hat in Time

A Hat in Time

Acceleration Badge 2.0
Showing 21-25 of 25 entries
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Update: 28 Jan, 2020 @ 12:59pm

New Patch has been release with the following:

  • New Deceleration option, Energy Pons, by default they are OFF and by default when ON they are suppose to remove 1% from the current game speed, they do not grant Acceleration Cooldown when Decelerating which is meant to stop all acceleration process for 0.75 seconds.
  • Fixed a calculation issue when it comes to Constant Deceleration, instead of taking the current limit, it will decelerate the current time speed all the way to 100% in 1.25 seconds when dying and 1.5 seconds when grabbing the time piece.
  • Mod size has been tremendously reduced, the whole speed reduction process runs on a single function called from different locations.
  • Bosses Dying Deceleration reduction has been reduced from 100% to 50%. Note: This can still be changed to the previous 100% through the Configure menu.
  • Fixed a bug where the OnCollectedCollectible() function calling both Energy and Health pons function call regardless of which one picked.
  • Multiple code optimizations.

Update: 28 Jan, 2020 @ 12:43pm

Update: 26 Jan, 2020 @ 9:49am

Fixed an issue where grabbing the time piece in Nyakuza Metro or Alpine Skylines breaks the badge entirely from working unless they remove it from inventory and add it back.

Update: 26 Jan, 2020 @ 7:52am

New patch has been released with the following fixes:

+ Fixed an issue where Snatcher and Mustache Girl didn't grant Deacceleration when killed.
+ When there's a contract on screen it will stop acceleration from increasing, this can be disabled if "Allow Acceleration Increase During Conversation" was checked to Yes.
+ If player dies from limit penalty, speed won't be reduced.
+ Fixed precentage calculations for Constant Deacceleration during the death animation or time piece acquired scene, as a result, it feels slightly slower when deaccelerating.
+ Limit penalty will no longer play and kill the player during conversation, instead freeze in its current state and will immediately start playing when exiting conversations or cinematics, this following change cannot be toggled through Allowing Acceleration during Convos/Cinematics.

Update: 24 Jan, 2020 @ 8:37am

Initial Release!