Counter-Strike 2

Counter-Strike 2

Mutiny
Showing 31-40 of 42 entries
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Update: 3 Mar, 2020 @ 12:15pm

-Updated overview
-Stopped the whole ship rendering everywhere
-Neatened up angle from B connector into B site
-Made it possible to jump up to the ledge in T's lower entrance to A
-Made jump up to platform on B easier
-Added new seagull at T spawn
-Added dustmotes in A connector
-Added new lamp in A connector
-Various nodraw and fade distance fixes
-Tweaked clipping in many different areas across the map

Update: 1 Mar, 2020 @ 4:24pm

-Updated radar
-Reduced entry cover height in T mid
-Reduced ivy around player height across the map for better visibility
-Moved lanterns that exposed players through smokes away from high traffic areas
-Moved the treasure map to a spot where you can see it better
-Widened CTs entrance to mid and changed CTs cover at mid to improve gameplay
-Added more crates to the cart to remove awkward angles

Update: 28 Feb, 2020 @ 6:56pm

-fixed various visible nodraw
-improved clipping in mid to A and other areas
-altered soundscape trigger locations at mid to B to reduce the distance water can be heard
-improved navmesh to avoid bots killing themselves from the ship
-Adjusted various brick textures for better visibility

Update: 25 Feb, 2020 @ 5:39pm

-Further FPS improvements across the map.
-Redesigned mid to A both visually and gameplay-wise.
-Reduced the amount of foliage on decrepit mid tomb.
-Added some new floor textures.
-Added a new brick and blend to the church at mid.

Update: 25 Feb, 2020 @ 4:36pm

Update: 16 Feb, 2020 @ 2:26pm

Update: 12 Feb, 2020 @ 7:48pm

Update: 12 Feb, 2020 @ 7:09pm

Substantial FPS improvements.

Update: 28 Jan, 2020 @ 4:11pm

Various FPS and clipping improvements. More to come soon.

Update: 24 Jan, 2020 @ 6:54pm