Total War: WARHAMMER II

Total War: WARHAMMER II

Tailored Faction Garrisons
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Update: 15 Aug, 2021 @ 8:08am

A minor update with a few small tweaks - things like priorities, and removing a duplicating Bone Giant due to a change CA had made.

Update: 11 Aug, 2021 @ 3:09pm

Finally updated for Silence & Fury

This is a potentially game-breaking update, so if you need the previous version, you can find it here:
https://drive.google.com/file/d/1zvF_rzzqYfQNdzzX_8B4QvT9CxKHjVts/view?usp=sharing

Update: 27 Mar, 2021 @ 6:03pm

Updated for Rakarth!

This is a major update - possibly game-breaking, so if you need the previous version of the mod you can find it here:
https://drive.google.com/file/d/1-GBYl4rGqxG0J-Hled72nisF0YuyaFIx/view?usp=sharing

Update: 12 Jan, 2021 @ 3:22pm

Minor update that should make the graphical bug for the Vampire Counts easier on the eyes.

The actual bug is one that many mods face, and nobody has ever gotten to the bottom of it (though better modders than me have tried), but I can make it less annoying.

Update: 8 Jan, 2021 @ 1:55pm

Minor update to priorities

Update: 3 Jan, 2021 @ 12:53pm

The projectiles issue is fixed!
It turns out the entry in buildings_effects_junction_tables was just a dummy (and for Autoresolve), whereas I needed to look in building_levels_campaign_layer_bmd_group_junctions_tables

I've also done some minor updates to priority - which units should be picked when the garrison goes over 20

Update: 28 Dec, 2020 @ 10:35am

Update: 13 Dec, 2020 @ 10:33am

Minor change to give Orion some wild riders.
They're really expensive, so he doesn't have many, but it seemed silly he didn't have any.

Update: 8 Dec, 2020 @ 1:22pm

Just dropped a hotfix that should get Orion's Horn of the Wild mission working again.

For people who have triggered the mission, it should now correctly ask you to build the first tier garrison building.
Unfortunately this won't help anyone who isn't playing Talsyn and instead confederated them before the quest triggered. So for all games from now, the quest will skip stage 2 and go straight to stage 3.

Update: 5 Dec, 2020 @ 6:08am

The T&T Update to this mod has gone live!

I've added or changed a ton of stuff:
Wood Elves are completely re-done, with the addition of the new factions of course. I've not touched the minor settlements because those are pretty custom, but Drycha gets her own garrisons with her own unique units, and of course the Sisters have all their DLC units in there. The focus is on quality, not quantity, at the higher levels because they can easily push over 20 units in a garrison with their new landmarks.
Moulder is in, with their own garrisons, and Mors now get a Chieftain (if you own the FLC). Will work fine even if you don't, you just won't have that one unit, no biggie.
The High Elves have been re-done to make their upgrades less boring (you should see the originals) and use more of their roster. Eltharion gets his Mistwalker units, Tyrion gets Phoenix Guard, Alith Anar is now not entirely focused on his one unique unit, and there are tweaks for the others too.
Thrall Faction Garrisons are now a thing. Skaven thrall clans will get the garrison buildings of their overlords, and this has been extended to some other factions too - Imrik copies Caledor for example. It was a way to make minor factions more exciting without increasing complexity too much.
Finally, I've done a complete balance pass to check everything is OK with the new MP costs, and updated all building effects & AI priorities to match the new version.


This is a major update - possibly game-breaking, so if you need the previous version of the mod you can find it here:
https://drive.google.com/file/d/1A1KMNgh78ma_voRvztru6sb2ddDG_23H/view?usp=sharing

I haven't made new pictures yet, will do that soon but I want to play the game first!