Garry's Mod

Garry's Mod

zs_dryfield_v4
Showing 1-9 of 9 entries
Update: 18 Jan, 2020 @ 11:36pm

Updated incorrect workshop item, correcting

Update: 18 Jan, 2020 @ 11:33pm

[removed]

Update: 22 Feb, 2019 @ 4:39pm

fixed broken textures and models

Update: 15 Feb, 2019 @ 9:24pm

Major asthetic overhaul, underground re-designed. More custom props, updated soundtracks for each wave, bug and optimisation fixes

Update: 31 Jan, 2015 @ 5:19pm

Fixed missing texture and portal errors

Update: 12 Dec, 2014 @ 10:55pm

UPDATE TO V3:

- Underground area refreshed with new texture + removed unneeded brush work to cull on the entity count.

- Added vents to OP undeground cading room which zombies can access after round 3.

- Blocked access to area commonly used to skycade.

- Changed zombie spawn to prevent zombies from being spawn camped as much.

- Boarded up the windows on the top level storage room to make for a viable cading location.

- Couple minor performance related tweaks.

Update: 13 Dec, 2013 @ 10:27pm

-Players can no longer sniper camp on top of the cliffs

Update: 13 Dec, 2013 @ 8:59pm

-Removed a lot of props to prevent people from crashing as much
-Added some soundscapes to give the map some life
-Improved fps in some areas

Update: 29 Nov, 2013 @ 4:59pm