Call to Arms

Call to Arms

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Showing 41-50 of 51 entries
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Update: 29 Feb, 2020 @ 10:36am

Adding ability to create enemy units.

Update: 26 Feb, 2020 @ 5:54pm

Fixing random placement for "Resupply Weapons Point".

Update: 26 Feb, 2020 @ 5:42pm

Adding "Resupply Ammo Point" for all your plinking needs.

Update: 21 Feb, 2020 @ 1:55pm

Fixing default player being set to be 1, part of previous version testing.

Update: 21 Feb, 2020 @ 1:54pm

Adding variable player support for maps that are not created properly.
Fixing unit AI to automatically roam.

Update: 19 Feb, 2020 @ 5:22pm

Adding infantry to vehicles. Now any and all spawned units can be deleted.

Update: 17 Feb, 2020 @ 4:59pm

Adding game modifiers:
- ammo resupply for whole map
- ability to add RPG-7 and its ammo to your infantry
- ability to add medkits to your infantry
- call in artillery strike
- delete infantry spawned units

Update: 16 Feb, 2020 @ 7:48am

Fixing issue with creating squad of eight infantry units for GRM.

Update: 15 Feb, 2020 @ 8:19pm

Adding pilot squads for all factions.

Update: 15 Feb, 2020 @ 4:53pm

Adding different spawn logic for helicopters.