RimWorld

RimWorld

Empire
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Update: 20 Apr, 2020 @ 3:31pm

[Auto-generated text]: Update on 4/20/2020 6:31:08 PM.

Update: 19 Apr, 2020 @ 5:11pm

20200419 v.0.290 [Released]
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- Buildings can now be biome-dependent
- Buildings can now cost upkeep per tax cycle
- Events can now require research to be produced to proc
- Partial rework of technology tracking
- Rework of faction def system
- Events can now have a list of "loot" that spawns at the quest completion to give to the player
- Settlements now have some procedural descriptions
- Settlements now can use their military force for tasks assigned by the player.
- Settlements can only use their military for one thing at a time.
- Completed battle & round functions for militaries fighting.
- Military fights use a combination of their military level as well as military efficiency and a bit of rng to determine which side wins.
- Military force creation functions created for player colony militaries as well as generated for NPC factions based on tech level of faction.
- Now cannot use a settlement that has a military level of 0 to attack
- Attacking a settlement now makes that faction hostile to you
- Player colony relations now match that of the player's factions and will update alongside them daily
- Sending a colony's military to attack creates an event for the action. Upon completion, sends a letter to the player notifying the result.
- Upon successful capture of a settlement, the settlement's faction is changed to the player colony's faction.
- Faction icon color now matches player faction.
- Creates new settlement based on previous faction's tech level
- Pretty up and add info to the faction letter upon attacking as well as capturing.
- Settlement military now has a 5-day cooldown after performing a military action.
- Settlement Raiding implemented. Player receives loot upon completion of raid.
- Added upkeep to the following buildings: Barracks, In-house Merc Company, Adventurer's Guild.

Update: 22 Mar, 2020 @ 2:12pm

[Auto-generated text]: Update on 3/22/2020 5:12:14 PM.

Update: 22 Mar, 2020 @ 9:07am

[Auto-generated text]: Update on 3/22/2020 12:07:21 PM.

Update: 21 Mar, 2020 @ 5:18pm

[Auto-generated text]: Update on 3/21/2020 8:18:20 PM.

Update: 21 Mar, 2020 @ 4:29pm

[Auto-generated text]: Update on 3/21/2020 7:28:58 PM.

Update: 20 Mar, 2020 @ 3:00pm

20200320 v.0.280 [Released]
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- Translation Update. All new translations added. The translations for each language will be updated as received.

Update: 18 Mar, 2020 @ 6:20pm

[Auto-generated text]: Update on 3/18/2020 9:20:15 PM.

Update: 17 Mar, 2020 @ 5:07pm

20200317 v.0.278 [Released]
==========
- Fixed some bugs
- Added Mod settings. Customize the following variables:
- Base silver amount gained per resource
- Days between tax time
- Base Production Tithe Modifier
- Cost Per Worker
- Max Settlement Level

Update: 17 Mar, 2020 @ 3:04pm

[Auto-generated text]: Update on 3/17/2020 6:04:07 PM.