RimWorld

RimWorld

Empire
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Update: 25 Nov, 2020 @ 9:46pm

**Empire v.0.346 [**Released**]**
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- The Fire Support and Artillery rework is out! You can now make your own custom fire support barrages in the military tab. Yes, it's compatible with CE!
- Added a debug button to reset all of the pawns in your squads

Update: 24 Nov, 2020 @ 4:10pm

[Auto-generated text]: Update on 11/24/2020 7:10:06 PM.

Update: 23 Nov, 2020 @ 5:59pm

**Empire v.0.344 [**Released**]**
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- Artillery fire support now comes in as actual projectiles from the edge of the map. This is the first step to the new re-work of artillery

Update: 22 Nov, 2020 @ 12:12am

**Empire v.0.343 [**Released**]**
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- Added 3 new researches that, upon finishing, settlements will start to construct roads between each other as well as the player colonies
- Fixed a minor bug where rewards from quests would not have a total value
- Fixed some other minor bugs

Update: 20 Nov, 2020 @ 8:46pm

[Auto-generated text]: Update on 11/20/2020 11:46:36 PM.

Update: 20 Nov, 2020 @ 7:10pm

[Auto-generated text]: Update on 11/20/2020 10:10:01 PM.

Update: 20 Nov, 2020 @ 5:42pm

[Auto-generated text]: Update on 11/20/2020 8:42:07 PM.

Update: 19 Nov, 2020 @ 6:01pm

[Auto-generated text]: Update on 11/19/2020 9:01:11 PM.

Update: 19 Nov, 2020 @ 5:47pm

[Auto-generated text]: Update on 11/19/2020 8:47:40 PM.

Update: 18 Nov, 2020 @ 11:49am

**Empire v.0.341 [**Released**]**
*Why did I not add these before? Oh yeah- Because I haven't played my own mod yet*
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- Towns now have titles generated based on their level and highest resource production
- Can now tithe Kibble and Hay from food production
- Can now tithe cloth from apparel production
- Can now tithe stone blocks from mining
- Fixed some bugs
- Added debug action to reset null faction leaders