RimWorld

RimWorld

Xeva Faction
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Update: 30 May, 2024 @ 2:27am

[Auto-generated text]: Update on 5/30/2024 2:27:04 AM.

* Fixed the faction additional attack system, now the game loads without the error of missing "values".

*Vic and XvA will no longer appear wearing strange clothes, and now their initial ideology will be fixed, with Vic having the SE ideology and XvA having XEO ideology.

Update: 25 May, 2024 @ 4:24pm

[Auto-generated text]: Update on 5/25/2024 4:24:30 PM.

The accuracy for Roar has been corrected.

Update: 18 May, 2024 @ 2:23am

[Auto-generated text]: Update on 5/18/2024 2:22:56 AM.

Armor updated to be compatible with Save Our Ship 2.

Update: 17 May, 2024 @ 7:42pm

[Auto-generated text]: Update on 5/17/2024 7:42:28 PM.

*Fixed the skin color error caused by the Humanoid Alien Races conflict.

*Increased the value of the Strange Ancients, she will no longer appear at the start of the game.

Update: 10 May, 2024 @ 1:11am

[Auto-generated text]: Update on 5/10/2024 1:11:19 AM.

The faction now has an additional attack system that increases the rate of attacks based on their relationship status (0 to -100). Managing their diplomatic relations requires extra caution.

Update: 10 May, 2024 @ 12:55am

[Auto-generated text]: Update on 5/10/2024 12:55:26 AM.

This is a mistake > .<

Update: 8 May, 2024 @ 5:56pm

[Auto-generated text]: Update on 5/8/2024 5:56:26 PM.

1.Redstone weapons have been rebalanced; their skills have been weakened. Now, there is only a 50% chance to increase the weapon's level each time a character interacts with the weapon.
2.Redstone weapon skills can now target vampires.
3.Add EntityStudyRate to SE Database Uniform and DB Doctor Suit.

The adaptation for version 1.5 is now complete.

Translate modify:

DefInjected > RecipeDef > Recipes_XFM.xml > Xeva_DBDXS
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Keyed > Misc_Gameplay_XF.xml > XF_WeaponLV.XF_DamageM.XF_SAsongSetup.XF_SAsongDes

Update: 7 May, 2024 @ 7:49pm

[Auto-generated text]: Update on 5/7/2024 7:49:39 PM.

1.Rebalance Trait - Fool, now it's Super Fool!
2.Interaction cooldown with Redstone weapons changed to 2 to 3 days.
3.Fixed the bug where characters affected by the backstory were missing bodies.

Update: 5 May, 2024 @ 11:35pm

[Auto-generated text]: Update on 5/5/2024 11:35:20 PM.

1.Fixed a bug where missions would not generate due to missing factions.

2.Redstone weapons were originally designed as Bladelink. However, with the melee weapon damage and armor penetration of the Royalty DLC being too powerful, redstone weapons lacked presence and have now been redesigned. Redstone weapons can now only be crafted one at a time; characters with Redstone Link, when not equipped with it, will interact with the weapon to increase its damage and repair durability, with damage increases up to 150%, matching the damage of a legendary monomolecular sword.

3.If you're being influenced by strange ancient shadows, turn off her singing in the MOD settings!

4.Reduced most research points.

5.Fixed a bug where apparel covered hair.


Translate modify:
DefInjected

AbilityDef > AbilityDefsXeva.xml > XF_OccamRazordskill
ThingDef > Weapons_MeleeXeva.xml > DB_DXS.DB_DXSM.DB_DXS_MMM
ThingDef > Apparel_addxeva.xml > XEO_TheBlade
ThingDef > Items_Resource_xeva.xml > XF_RedRawStone.X_RedStone
ThingDef > Apparel_xeva.xml > XEA_WeddingM
PawnKindDefs > PawnKinds_SP.xml > SPH_Baron.SPH_Olina
BackstoryDefs > Shuffled> xeva_Adult.xml
BackstoryDefs > Shuffled> xeva_Child.xml
IncidentDef > Incidents_XevaFaction.xml > XFbiodollAppeared
HediffDef > Hediffs_Xeva.xml > XF_Redstoneinteract.XF_RedstonelinkH
ThoughtDefs > XF_Thoughts.xml > XF_HappyFool
TraitDef > Traits_xeva.xml > XF_Fool


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Keyed > Misc_Gameplay_XF.xml > XF_GroupVisitorsArrive.XF_GroupVisitorsArriveLeaderInfo

Update: 5 May, 2024 @ 11:25pm

[Auto-generated text]: Update on 5/5/2024 11:25:25 PM.

This is a mistake > .<