Avorion

Avorion

Craft Orders Lib (Mad edition)
Showing 1-10 of 12 entries
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Update: 23 Aug, 2021 @ 3:38am

Disable autopilot when finished with commands

Limit commands per column to avoid off-screen commands

Update: 19 Aug, 2021 @ 5:36am

Initial 2.X compatibility

Update: 12 Dec, 2020 @ 6:33pm

Fix failures and broken error message if a modded command sets its canEnchainAfter field to false.

Update: 11 Dec, 2020 @ 2:44pm

Tweaks to order layout on the galaxy map. Make the order stable and move modded commands to their own column when there are lots of them.

Update: 25 Nov, 2020 @ 6:28pm

Change command number IDs to be hash based instead of appended to an array as mods are initialized. The append method causes weird failures if a mod is disabled or broken as IDs can shift in unpredictable ways.
Maintain backwards-compatibility by updating old ID values to new.

Also make CraftOrdersLib more robust and informative if a modded command is referenced but its mod is now missing.

Update: 21 Nov, 2020 @ 6:02pm

Add incompatibility flags for the original craftorderslib and fleet jump through gate mods as their orders infrastructure modifications are not compatible with this mod also running.

Update: 21 Nov, 2020 @ 2:29pm

Better handle large numbers of commands and lower resolutions. Limit commands to 12 per column instead of overflowing the column of commands off the screen.

Update: 16 Nov, 2020 @ 2:16pm

Clean out some hacks no longer needed with newer map commands code

Update: 17 Apr, 2020 @ 5:05pm

Fix a minor bug where completed command sequences ending in a modded command didn't always clear correctly.

Update: 28 Mar, 2020 @ 6:40pm

Silence some no longer needed debug messages.
Reduce some of the copying with the map scripts.