Rivals of Aether

Rivals of Aether

Cinna
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Update: 13 Aug, 2020 @ 1:14pm

v0.46

Update: 12 Aug, 2020 @ 7:23pm

forward strong angle changed to sakurai angle, down strong is a bit wider and the back hitbox is a bit further, giving it more range

Update: 12 Aug, 2020 @ 3:36pm

-utilt has less endlag
-bair is wider and has more range
-uair is a bit higher up

Update: 12 Aug, 2020 @ 2:31pm

v0.43

Update: 12 Aug, 2020 @ 1:47pm

Obligatory simultaneous patch

Update: 12 Aug, 2020 @ 12:30pm

- Jab is a tad bit faster now. This is to make tilt cancelling actually possible.
- Up tilt's startup has been decreased by 1 frame, also for tilt cancelling purposes.
- Down tilt's hitbox is slightly more elevated in order to give it more range. The same applies to magic charged down tilt.
- Up strong and its charged variant should """"probably"""" be less easier to fall off.
- Up aerial is slightly higher up, in order to give it a bit of range.
- Charged forward special has less knockback scaling (.9->.7) and requires more magic bars to be used(2MB->3MB).
- Up special gains more height when using up magic bars to charge it.

Update: 10 Aug, 2020 @ 8:32pm

i overtuned a stat lol

Update: 10 Aug, 2020 @ 7:51pm

whoops forgot to fix a thing on the jab

Update: 10 Aug, 2020 @ 7:49pm

neutral aerial has flipper 10 now

Update: 9 Aug, 2020 @ 8:23pm

-Jab3 has more scaling (.5 -> .7).
-Forward tilt is active one frame earlier, and its horizontal range has been slightly increased.
-Neutral special's animation has been slightly tweaked.
-Bowling Balls can now also be relaunched by down strong, being sent at a more vertical angle.