Rivals of Aether

Rivals of Aether

Cinna
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Update: 23 Oct, 2020 @ 10:42pm

--The Definitive Triple Update--

Cinnamon has received a major overhaul on his sprites. Many animations have been readjusted, so they should look a lot prettier now. Attacks may have been affected by range and hurtbox changes. Some palettes have been readjusted, and some new ones have been added, too.

-Back aerial has a single 5 frame-lasting hitbox that has 7 base knockback and decreases to 3 throughout its lifetime now.

Update: 16 Oct, 2020 @ 8:22pm

v0.75

Update: 12 Oct, 2020 @ 7:47am

v0.74

Update: 11 Oct, 2020 @ 9:20pm

oop fair's landing lag was low lol

Update: 11 Oct, 2020 @ 7:09pm

-Cinnamon's hurtbox has been changed to ex_guy, the default one used by characters like Zetterburn and Absa.
-Fixed some small things with whifflag on normals, because apparently they were that much of a problem.

Four moves have been replaced.
-Dash attack: Cinna punches forward with both of her hands. Doesn't possess the disjoint or strength of the original, but is a lot quicker and should be able to do as a combo tool.
-Down strong: Cinna stabs with her spear in front and behind her. A lot quicker than the old one with the dumbbells, but also weaker in terms of knockback and damage.
-Forward aerial: Cinna performs three blasts with the magic rod. Doesn't quite have the kill power of the old one, but can chain into itself easier. Can be powered up by the magic meter. The third blast can still re-hit the forward special's bowling balls.
-Down aerial: Cinna thrusts the spear below her. Doesn't need to be sweetspotted, but is active for much less frames, and it cannot be charged by the magic meter, nor does it bounce you up on hit.

-Forward tilt's animation has been adjusted so Cinnamon leans more forward. This would also count as a range buff.
-Up strong was slightly tweaked. The blasts happen as the magic rod is swung instead of after it. It also has more endlag(i forgot how much it was changed but /surely/ it should be punishable now)
-Late hit of back aerial removed. What used to be the clean hit is now active for 3 frames instead of 2.
-Forward special's animation was slightly updated. There's also now a little arrow indicator that shows what angle it's being aimed.
-Up special's animation was slightly updated so it's more clear when its hitbox is active.

Update: 30 Aug, 2020 @ 12:57pm

-Forward strong's angle has been changed(361->45). Base knockback was reduced(8->7) while knockback scaling was increased (.95->1.1).
-Down strong's base knockback was reduced(9->8).

Update: 28 Aug, 2020 @ 1:04pm

v0.70

Update: 28 Aug, 2020 @ 12:54pm

-Charged down special now requires 2 magic bars instead of 3.
-Down strong angles changed (70->85).
-Parrying attacks no longer gives a small bit of magic.

Update: 24 Aug, 2020 @ 10:26am

v0.68

Update: 24 Aug, 2020 @ 10:10am

https://cdn.discordapp.com/attachments/630151697162960916/747503274814341170/car.gif