Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Enhanced Summon Scaling [REQUIRES NORBYTE'S SCRIPT EXTENDER]
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Uppdatering: 19 jul, 2020 @ 4:36

Version 1.1.2
Consolidated the various passive statuses into one (Boon Bonuses), reducing screen clutter. Boon effects may now be toggled on/off for enemy usage in the Odinomicon menu. Bugfix to the Boon of Voracity.

Bug Fixes:

  • Fixed an issue whereby newly-created Summons were not receiving the Boon of Voracity when they joined combat.

Other Improvements:
  • Consolidated the Boon passive statuses into a shared status - Boon Bonuses. You can view the active bonuses and their effects by hovering over the status icon next to the summon.
  • You may now choose to enable/disable the Boon bonuses being applied to enemy Summons using the Odinomicon menu book.

Uppdatering: 8 apr, 2020 @ 11:43

Version 1.1.1
Bugfix to the Boon of Redirection.

Bug Fixes:

  • Fixed an issue whereby damage a Summoner would take was being partially redirected to all active Summons, rather than the one chosen by the Designate Redirection skill.

Other Improvements:
  • Boons no longer always have a VFX looping. Instead, the VFX appears on short-duration bonuses, such as the Boon of Voracity.

Uppdatering: 21 mar, 2020 @ 12:45

Version 1.1.0
Big update patch. Summons no longer gain access to Talents at level thresholds, but now instead gain access to Boon statuses. The intention here is to make the bonuses more attractive, and better to build around as a result.

NOTE: This mod now also requires OdinCore to be installed, on at least version 1.2.1.2!

Balance Improvements:

  • Strength:
    • No longer grants Duck Duck Goose at 25 Strength.
    • Now grants the Boon of Aggravation at 25 Strength: When the Summon enters combat, enemies are significantly more likely to target them for 1 turn.
  • Intelligence:
    • No longer grants Far Out Man at 25 Intelligence.
    • Now grants the Boon of Chaos at 25 Intelligence: At the start of each turn, the Summon will deal a pulse of Chaos damage to enemies within a 4m radius.
  • Finesse:
    • No longer grants Savage Sortilege at 25 Finesse.
    • Now grants the Boon of Voracity at 25 Finesse: The Summon enters combat with an additional +1 AP of their first turn.
  • Constitution:
    • No longer grants Leech at 20 Constitution.
    • Now grants the Boon of Redirection at 20 Constitution: At the start of combat, the Summon's owner will gain the Designate Redirection skill. Using the skill on a Summon will redirect 30% of the owner would take to them instead. This skill can only be used once per combat.
  • Memory:
    • No longer grants Living Armour at 20 Memory.
    • Now grants the Boon of Mending at 20 Memory: Whenever the Summon is healed, restore 30% of that amount to their Armour and Magic Armour.
  • Wits:
    • No longer grants Hothead at 25 Wits.
    • Now grants the Boon of Artillery at 25 Wits: At the start of each turn, the Summon gains an additional 20% damage boost. Movement disables this effect for the remainder of the turn.

Uppdatering: 18 mar, 2020 @ 3:33

Version 1.0.1.2
Bugfix to existing savegames.

Bugfixes:

  • Fixed an issue where games started with this mod prior to this patch were not receiving some of the talent threshold changes.

Uppdatering: 17 mar, 2020 @ 3:02

Version 1.0.1.1
Bugfix to Memory's bonuses being applied too early to calculate.

Bugfixes:

  • Fixed an issue whereby the Armour and Magic Armour boosts provided by Memory points were being applied to base stats, rather than post-calculated stats.

Uppdatering: 17 mar, 2020 @ 2:03

Version 1.0.1
Minor tweaks to make the Talents gained by Constitution and Memory.

Balance Improvements:

  • Reduced total attribute requirement from 25 to 20 for the Talents provided by Constitution and Memory.
  • Increased the Armour and Magic Armour bonuses from Memory points from 1% to 1.5% per additional point.

Uppdatering: 16 mar, 2020 @ 14:24

Version 1.0.0
Mod released! Have fun, Sourcerors!