Stellaris

Stellaris

(4.0.10) Community Flash Patch
Showing 11-20 of 26 entries
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Update: 5 Apr, 2020 @ 4:59pm

* Incorporated a patch created by @towergame for Minor Sanctions
* Next attempt at fixing event jobs.
* Gestalt jobs should now give extra admin cap from bureaucrat governor and bureaucracy designation.
* Fixed Trade League Localisation.

Update: 27 Mar, 2020 @ 11:27pm

* Seriously, the Totalitarian Faction should be fixed this time.

Update: 26 Mar, 2020 @ 8:52am

* Third attempt to fix Colonists. This time it should work.

* Fixed Level 5 Industrial Development Law not applying the Foundry, Metallurgist, and Refinery bonus to Habitats and Ecumenopolis's with the correct designations.

Update: 26 Mar, 2020 @ 6:25am

* Second attempt to upload colonist fix.

Update: 26 Mar, 2020 @ 6:24am

* Fixed a typo in the Colonist patch.

Update: 25 Mar, 2020 @ 9:58pm

* Fixed type in code. NOW try the Authoritarian fix.

Update: 25 Mar, 2020 @ 8:53pm

* Removed sector AI not being allowed to clear tile blockers due to that being fixed by Paradox in 2.6.2.

Update: 25 Mar, 2020 @ 8:47pm

* Previous fix for Authoritarians failed, attempting an additional two fixes, one should be air-tight, the other may or may not work but should allow it to work with mods that add new pre-sapient traits if it DOES work.

* Removed the "Complex" job trigger for Colonist jobs, so Droids can once again work them, as this seemed like an oversight.

Update: 22 Mar, 2020 @ 6:26am

* Level 2 Bureaucratic buildings now LET you upgrade to level 3. Thanks hanson825!

Update: 21 Mar, 2020 @ 11:14pm

* Level 3 Bureaucratic Buildings no longer require you to be an AI and have a negative Rare Crystals income.