Garry's Mod

Garry's Mod

Bullet Override
Showing 1-10 of 10 entries
Update: 10 Oct, 2020 @ 12:30pm

Removed non-functional "Reset to Default button" (This was left over from a previous version)

Created github repository for mod: https://github.com/andrewpratt64/BulletOverride

Update: 10 Sep, 2020 @ 12:18pm

- Settings now persist between sessions
- Added a presets tab

Update: 22 Jul, 2020 @ 12:25pm

(Finally) fixed some features (such as tracer effects) not working in multiplayer

Update: 5 Apr, 2020 @ 8:02pm

Duplicate of previous; unintentional

Update: 5 Apr, 2020 @ 7:55pm

- Added ability to ignite entities: May be filtered by players, npcs, and misc entities. Allows for custom fire lifetime, ignition radius (ignites nearby flammable objects), and ignition chance. Also allows fire lifetime and radius to optionally be scaled by the bullet's damage
- Split settings into seperate categories
- Added a mod info category

Update: 24 Mar, 2020 @ 10:05pm

- "hi" no longer prints to the console upon initialization
- Removed redundant tests that checked if the server code was running on the server and client code was running on the client
- Renamed a function that was accidentally the same name as ENTITY:DoImpactEffect()
- Removed a non-functional effect from code (left over code from debugging)
- Fixed some features that only worked for players other than the one who was shooting. Some things (such as
explosions and the magic lines impact effect) still have not been fixed, i hope to get them working in the near future. So
far I've only noticed this bug in multiplayer, so singleplayer might fully work

Update: 23 Mar, 2020 @ 7:20pm

Changed the folder structure of the addon to prevent client code from being called on the server and server code from being called on the client

Update: 22 Mar, 2020 @ 8:02pm

Added ability to override the number of bullets per shot, bullet force scale, and bullet spread scale. Convars to set all of these were added as well.

Update: 21 Mar, 2020 @ 3:10pm

Changed the help text for the convar bullet_override_impact_value to remove a typo, and make the explanation more detailed

Update: 20 Mar, 2020 @ 5:46pm

Initial addon creation.