Stellaris

Stellaris

Origins Extended
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Update: 19 Dec, 2021 @ 5:40am


Version 1.4.1

## GENERAL - - Tentative fixe deployed for Sol disappearing or getting nuked too often.

Update: 18 Dec, 2021 @ 9:49am


Version 1.4.0

## GENERAL - Updated to Stellaris game version 1.3.2, "Herbert" update. - Fixed syntax errors in origin requirements, mainly affecting 'Brain Slug Hosts,' 'Engineered Genetics,' and 'Magnetica,' which should make all requirements properly visible. - Minor tweaks to some texts and icons for greater clarity. ## SHROUD TOUCHED - Fixed non-ruler leaders recieving improper leader traits when picked as the chosen one. ## BRAIN SLUG HOSTS - Added new story elements. Now you can try and go find where the brian slugs come from. ## ENGINEERED GENETICS - Fixed pop growth speed modifier not applying to 'Artificial Evolution' trait. ## DORMANT CORE - Fixed homeworld starting without alloy production capabilities, also fixed other district and deposit problems. - Fixed proper home system nuking. - Fixed issues with some special civics not having their basic starting resource production met. ## GUARDIAN ANGEL - Fixed the 'Megashipyard' starting solar system requiring the 'Utopia' rather than 'Federations' DLC. ## RED DAWN - Made the origin locked from AI picks in order to make it run easier as just a player-sided origin. - Fixed not correctly unlocking "Terrestrial Sculpting" tech at game start. - Fixed multiple Earths popping up by properly erasing any other Earth from the fabric of reality. - Fixed VLUUR picking the origin for some reason, guess they found it. - Fixed inproper custom deposits and tiles on the remnants of Earth. - Fixed the custom starting system not having the rest of the custom neighborhood built out. - Added new story elements, developed by Robinxen. Now you can go sifting through the remains of the Earth to see if there's anything left. ## BEFORE WE GO - Fixed proper home system nuking. ## CROWDED SYSTEM - Fixed some Planetary Diversity modded planety types not properly being switched. - Fixed the origin accidentally erasing some other empires and planets. - Fixed localization text error in the starting text. ## PLANETARY INFESTATION - Fixed proper home system nuking. - Added new features. Now you can infest other worlds. ## ON THE EDGE - Made origin, developed by Robinxen. ## THREE BODY PROBLEM - Made origin, developed by Robinxen. ## TERMINAL VELOCITY - Made origin.

Update: 26 Oct, 2021 @ 8:01am


Version 1.3.11

## GENERAL - Updated Spanish translation. - Added German translation.

Update: 26 Sep, 2021 @ 6:49am


Version 1.3.10

## GENERAL - Fixed deposits issues.

Update: 25 Sep, 2021 @ 3:30pm


Version 1.3.9

## GENERAL - Updated to Stellaris version 3.1, "Lem" update. ## RED DAWN - Updated Sol system to match the new one from the "Lem" update.

Update: 25 Sep, 2021 @ 3:30pm

- no changes, disregard

Update: 4 Sep, 2021 @ 6:08am


Version 1.3.8

## GENERAL - Fixed crash on game start from game start script bug. - Refined thumbnail design.

Update: 3 Sep, 2021 @ 6:16pm


Version 1.3.7

## GENERAL - Updated Russian loclization. - Overhauled visual design. Yes, again. ## DORMANT CORE - Reactivating the dormant processes now changes your civics to 'Determined Exterminator' and 'Warbots,' rather than just randomizing them, to better fit the story and mood. ## RED DAWN - Fixed multiple Earth / Sol system bug. - Refined Earth custom deposits spawning system. ## GAIA - Fixed converting artificial planets to gaia worlds bug. - Changed some event pictures. - Fixed localization error with the decision description. ## MAGNETICA - Added star system localization.

Update: 6 Jun, 2021 @ 2:14pm


Version 1.3.6

## GENERAL - Updated Chinese localization.

Update: 27 May, 2021 @ 8:42am


Version 1.3.5

## GENERAL - Refined new starting text.