Total War: WARHAMMER II

Total War: WARHAMMER II

[OUTDATED] Ratskrieg - Skryre Roster Expansion (SFO)
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Update: 29 Jun, 2020 @ 2:23pm

Minor

  • Adjusted some volley parameters for Warpflare Launchers and Blastvermin.
  • Added some SFO contact effects that I wasn't using previously - Suppressing Fire (Muskets/Skirmishers), Warpfire Scorch (Steelvermin).

Update: 29 Jun, 2020 @ 9:47am

Minor

  • Fixed the no-HP pool bug with both the WIP Steelvermin and Armoured Rat Ogre (changed entity_class).
  • I may have accidentally given both of these units massive health pools - a hotfix will come up for this once both units are ready for polish and campaign implementation.
  • Changed the entity animations for the Warpflare Launchers (now uses Rattling Gunner anims)
  • Reduced Warpflare Launcher normal damage, buffed AP damage.
  • Changed Warpflare Launcher contact effect, removed reload slow and added slight morale reduction upon hit.
  • Reduced Musket AP damage, increased normal damage.
  • Changed penetration properties on some projectiles.
  • Did some work to Steelvermin, namely their ranged weapons.
  • Fixed some bulletpoint_override discrepencies.
  • Reduced melee defense of Blastvermin.
  • Slight buffs to Clanrat Skirmishers.
  • Changed VO on Clanrat Skirmishers from Skavenslave to Clanrat (to represent name change.)
  • Further buff to ammo pools across the board.

Update: 27 Jun, 2020 @ 7:24am

Major

  • Updated for both latest game version and latest Grimhammer SFO version.
  • Tweaks in line with SFO's notable HP, leadership and ammunition blanket changes (all up from previous update) have been applied accordingly.

    Minor
    • Changed the name of 'Triggerslaves' to 'Clanrat Skirmishers', in order to fall in line with the somewhat similar Mordheim equivilent.
    • Changed name and projectile visuals - 'Doompedoes' to 'Warpflare Launchers', as a nicer and less tacky variation of the same unit.
    • Nerfed Warplock Musket damage slightly.
    • Changed Musket projectile trail visuals slightly.
    • Tweaked Warpflare Launcher volley projectile count.

Update: 1 Apr, 2020 @ 4:35pm

Minor

  • Heavily nerfed ammo for Doompedoes.
  • Added muzzle flash for Doompedoes.
  • I clearly have organisational issues.

Update: 1 Apr, 2020 @ 4:21pm

Minor

  • Fixed the floaty-head thing with the Doompedoes.

Update: 1 Apr, 2020 @ 3:52pm

Major

  • Added Doompedoes (Weapon Team) to both custom battle and campaign. See the unit list under Discussions for more info,
  • Added Steelfiends to custom battle.
  • Changed Steelfiend and Armoured Rat Ogre models (but they're really bad, testing atm)
  • Added some SFO abilities to the relevant units (mostly overcharge.)
  • Added some nice, front-end fluff.
  • Did some general balancing on both the unit stats and their campaign numbers, including cost, building requirements, etc.

Update: 23 Mar, 2020 @ 12:39pm

Minor

  • Changed the main picture for the mod file.
  • Added 'Armoured Rat Ogre' for Custom Battle for testing purposes. 60% done, no custom model yet.

Update: 22 Mar, 2020 @ 3:31pm