Garry's Mod

Garry's Mod

nz_gilmancity
Showing 1-7 of 7 entries
Update: 8 Apr, 2020 @ 12:36pm

Fixes

  • Fixed a disconnect part of the navmesh
Improvements
  • Updated navmesh to support railings

Update: 8 Apr, 2020 @ 9:56am

Fixes

  • Fixed cube maps

Update: 8 Apr, 2020 @ 9:43am

Additions

  • Added spawn points to correct the spawn camera's position
Removals
  • Removed point entities and brush entities that were designed to be made into buy-able doors, as they do not function as expected

Update: 31 Mar, 2020 @ 8:07pm

Additions

  • The MOON boss battle is back!
Fixes (from original)
  • The boss can no longer be killed before it spawns, assuring death
Improvements
  • Took the version global made and transferred the clips from mine, so the map is now 1:1 (aside from the additional clips)

Update: 30 Mar, 2020 @ 10:54pm

Additions

  • Added a LOT of clips, to keep players in bounds and on the grounds
  • Added a LOT of clips, to make movement against walls smooth
  • Added clips on stairs, to make movement smoother
  • Added point entities and brush entities to be made into buy-able doors
  • Clipped the trees, and lost sanity in the process
Improvements
  • Removed excessive ground nodes, to reduce file size
  • Removed unneeded climb nodes, to reduce file size
  • Removed some useless breakable walls, to reduce file size
  • Removed a LOT of unneeded logic point entities, to reduce file size
  • Removed dead VFX point entities, to reduce file size

Update: 25 Mar, 2020 @ 8:03pm

Additions

  • Added thumbnail for the built-in map browser

Update: 25 Mar, 2020 @ 7:46pm

Uploaded to workshop.