Total War: WARHAMMER II

Total War: WARHAMMER II

CBE | Cinematic Battle Effects 3.8+ Blood Addon - BETA
Showing 1-10 of 14 entries
< 1  2 >
Update: 8 Aug, 2021 @ 5:01pm

Status : [    v1.12.0 CA Build    ] [CBE 3.8+] Beta 5.03

Beta 5.03 Released :
    Main Changes :
  • Require now CBE | Cinematic Battle Effects 3.8.
  • Added latest Cinematic Battle Effects 3.8 entries to prevent crashes.
______________________________

Update: 20 Jul, 2021 @ 4:17pm

Status : [    v1.12.0 CA Build    ] [CBE 3.7+] Beta 5.02
  • Release for V1.12.0 (The Hammers & Herdstones Update & DLCs) CA Build.

Beta 5.02 Changelog :
    Main Changes :
  • Require now CBE | Cinematic Battle Effects 3.7.
  • Added latest Cinematic Battle Effects 3.7 entries to prevent crashes.
______________________________

Update: 20 Mar, 2021 @ 3:17pm

Status : [    v1.11.0 CA Build    ] [CBE 3.5+] Beta 5.01
  • Release for V1.11.0 (The Rakarth Update & DLCs) CA Build.
  • Nothing new for the mod.
______________________________

Update: 4 Dec, 2020 @ 12:51pm

Status : [    v1.10.0 CA Build    ] [CBE 3.5+] Beta 5.01
  • Release for V1.10.0 (The Asrai Resurgent Update & DLCs) CA Build.
  • Nothing new for the mod.
______________________________

Update: 28 Jun, 2020 @ 4:45am

Status : [    v1.9.2 CA Build    ] [CBE 3.5+] Beta 5.01

Beta 5.01 Released :
    Main Changes :
  • Require now CBE | Cinematic Battle Effects 3.5.
  • Added latest Cinematic Battle Effects 3.5 entries to prevent crashes.
______________________________

Update: 21 May, 2020 @ 11:33am

Status : [    v1.9.0 CA Build    ] Beta 5.0
  • Release for V1.9.0 (The Total WAAAGH! Update & DLCs) CA Build.
  • New Cinematic Battle Effects - Blood Addon front picture.
  • Nothing new for the mod.
______________________________

Update: 6 May, 2020 @ 6:32am

Status : [    v1.8.3 CA Build    ] Beta 5.0

Beta 5.0 Released :
    Main Changes :
  • Require now CBE | Cinematic Battle Effects 3.3.
  • New xml structure into "battle_entity_effects_junction_tables".
  • "projectile_display_tables" and "projectile_impacts_tables" added to provide more precise blood effects with the different weapons.
  • Fix for Lords and Heroes death overblood with certain projectiles.
  • Trying to mitigate blood swimming pool making by empire volley gun.
  • Small changes on light and medium blood impacts decals for infantry.
  • Decals reworked a bit for Vampire Coast Zombie gunnery grenade.
  • Blood decals for arrows, rifles and pistols impacts improved.
  • Decals reworked for war beast and monstrous infantry.
  • Small and Medium blood spurt size increase for war beast and monstrous infantry.
  • Other very small adjustments.

*Vanilla compatible versions added as optional.
______________________________

Update: 17 Apr, 2020 @ 10:01pm

Status : [    v1.8.3 CA Build    ] Beta 4.2

Beta 4.2 Released :
    Main Changes :
  • Infantry have their own "blood dismember stump large" entry now.
  • Blood dismember stump large fade decals have been resized to find a balance between infantry and rifles blood impact decals.
  • Blood dismember stump large fade decals color and transparency variation improved.
  • Blood spurt small fade decals for infantry are now longer by 10 sec to have a bit more bloody fight scene, should be a bit heavier on performances. (tell me if it's too much)
______________________________

Update: 15 Apr, 2020 @ 2:43am

Status : [    v1.8.3 CA Build    ] Beta 4.1

Beta 4.1 Released :
    Main Changes :
  • Cavalry blood spurt small effect fixed.
  • Cavalry blood spurt medium effect fixed.
  • Direwolves blood decals related to cavalry spurt medium effects fixed.
______________________________

Update: 14 Apr, 2020 @ 1:18pm

Status : [    v1.8.3 CA Build    ] Beta 4.0

Beta 4.0 Released :
    Main Changes :
  • Mod redone from zero with new textures, and new dedicated effects for some unit types.
  • New blood textures resulting of merging from Vanilla and "More Gore!" textures.
  • "battle_entity_effects_junction_tables" added into the mod to manage new effects attributed to specific unit types to greatly improve performances.
______________________________