Counter-Strike 2

Counter-Strike 2

Red Bull Flick [Matrix]
Showing 31-39 of 39 entries
< 1  2  3  >
Update: 8 Apr, 2020 @ 11:44pm

Update: 8 Apr, 2020 @ 11:37pm

Update: 8 Apr, 2020 @ 11:33pm

Update: 8 Apr, 2020 @ 1:03pm

-removed 2 of the bottom triangles of the mid towers
-make the small ramp on the bottom of the mid towers start earlier
-make 1 of the blocks of the capture area higher (each side)
-make the walls of the lower side rooms climbable
-put an AUG on either high ground (its set up properly so that it spawns at the start of each round and 30s after each pickup)
-change the scoreboard background to the marble texture
-make the silhouettes of the mid towers align with the scoreboards
-put the cross beneath the flag pole (small version)
-make all the side walls of the map higher
-make the walls behind each spawn even higher and put the keyvisuals there
-added the T and CT logos to the mid towers (had to put it beneath the scoreboard in order to not mess up the gameplay aspects by making the towers higher)
-added the AOC logos
-fixed the issue of the "how to play" image not showing up
-made the minimap

Update: 8 Apr, 2020 @ 10:35am

Update: 5 Apr, 2020 @ 2:32pm

- Added walls to form rooms and give more cover (also added some more cover to the capture area to counter the stronger attack paths).
Changed the textures as follows (both in order to give them more variance and make them easier to read):
- Added gradients to the coloured lines by making them dependent on lightning
- Changed the black squares between coloured lines to dark versions of those colours
- Made the floor between the purple lines of the capture area translucent

Update: 2 Apr, 2020 @ 11:23pm

Graphical and Layout Changes
-made the scoreboard background yellow
-removed the possibility to jump up the tower on the capture point
-made all materials less reflective
-moved back the capture point towers and recolor them accordingly
-made clipping planes around the map
-moved the keyvisual to a spot with more visibility
-added a prop for the teleporter that indicates the teleport direction
-adjusted the red colors
-created more cover
---(the additional cover on the capture point comes from an added lowground to better utilize the existing cover without messing up lines of sight that go over the capture point)
-added grenades
---(this should provide some more cover with the smoke and work well against the OP outer corner on the capture point with the molotov)
-added an awp
-fixed the hole in the map

Scripting Changes
- Fixed players getting stuck in the wall
- Fixed bug where the guns at spawn wouldn't respawn

Update: 1 Apr, 2020 @ 12:18pm

Update: 1 Apr, 2020 @ 10:13am