Space Engineers

Space Engineers

Block Restrictions
Showing 11-20 of 38 entries
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Update: 18 Mar, 2021 @ 10:51am

* Added a Group Setting, allowing you to mix and match block types together and apply a group restriction to them. See description for usage.

* Added a setting to allow toggling on / off restrictions when in a Creative World. Command syntax:
/br CreativeAllowed <true/false>

Update: 25 Feb, 2021 @ 7:17am

  • Fixed issue with connections via connector blocks being considers as a merge
  • Updated some code to use new Keen methods

Update: 23 Feb, 2021 @ 6:44pm

  • [Research System Framework] Fixed issue where turning on creative tools unlocked all blocks until game was reloaded. Now, turning creative off will relock blocks appropriately on the framework side

Update: 1 Feb, 2021 @ 7:19am

  • Builders are now notified when attempting to place a block on an unowned / npc owned grid when the block isn't permitted

Update: 31 Jan, 2021 @ 8:52am

  • Blocks hidden by SBC are not automatically set to restricted for the mod

Update: 30 Jan, 2021 @ 9:57pm

  • Fixed an issue in single player where restricted blocks weren't dealt with properly
  • Fixed an issue with sending the restricted list to the framework mod

Update: 24 Dec, 2020 @ 12:15pm

  • Added compatibility for when Block Restrictions is used in tandem with Research System Framework - disabling Creative Tools should now properly relock blocks

Update: 11 Dec, 2020 @ 10:02pm

  • Added a check to ensure that the Basic Assembler is always allowed for players (otherwise it's a CTD)

Update: 10 Dec, 2020 @ 2:11am

[llist]

  • Hotfix for issue with mod loading not loading the save file correctly

Update: 9 Dec, 2020 @ 6:43pm

  • Hotfix for issue where blocks weren't being removed from the G-Menu in Single Player (player always Admin)