Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

The Twin
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Update: 28 Apr, 2020 @ 11:10pm

Version 1.8.2
- Update bundled manual

Update: 28 Apr, 2020 @ 5:24pm

Version 1.8.1
- Update bundled manual
- Remove decompiler artifact from TP code

Update: 24 Apr, 2020 @ 3:13pm

Version 1.7
- Minor visual bug fix (Does not affect gameplay)

Update: 22 Apr, 2020 @ 10:30pm

Version 1.6: Major Update
- Reduce from 3 to 2 steps per stage.
- Background is now visible in the dark.
- The Twin will now repeat stages on strike in submission stage.
- Fix error with logging message.
- Manual reprint required.

Update: 16 Apr, 2020 @ 9:05am

Version 1.6:
- The Remove set will now only change after 5-10 steps.

Update: 13 Apr, 2020 @ 6:07pm

Version 1.5:
-Truly fix the TP handler (I think)

Update: 13 Apr, 2020 @ 5:46pm

Version 1.4:
- Fixed TP handlers. It seems that the decompiler was messing with it when I retrieved the lost code.

Update: 12 Apr, 2020 @ 4:45pm

Version 1.3:
- Did something with status lights. I don't know what.
- Add mod settings option to modify the delay between solves in the pair of two twins. In the light of this, Manual reprint required (again).

Update: 11 Apr, 2020 @ 10:09am

Version 1.2:
I have made my decision to rework just some part of the code to achieve the goal.
- The Twin now will not call HandlePass() and HandleStrike() assigned to the other The Twin.
- Fake status lights are used instead. TP banner location is kind of undesirable but you aren't going to need to see the button 0, are you?
- A pair of The Twin will simulaneously call HandlePass() when both modules are 'fake solved'. To reflect this change, manual reprint required.
- Oh? Did I mention TP banner? Yes, TP supported.

Update: 9 Apr, 2020 @ 3:39pm

Version 1.1:
- Make the button animation faster
- Screen display should update during the submission phase as intended