Zombie Panic! Source

Zombie Panic! Source

Classic Industry
Showing 11-20 of 22 entries
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Update: 24 Oct, 2020 @ 12:25pm

-Fixed some trigger push entities not behaving properly

Update: 24 Oct, 2020 @ 12:06pm

-Changed some playerclips into trigger_push

Update: 20 Oct, 2020 @ 7:53am

-Fixed preview image
-Edited random_def.as file

Update: 18 Oct, 2020 @ 10:39am

-Updated for ZPS 3.1 release
-Dropped lgc map name
-AS balancing file redone
-Custom content taken out of the bsp file

Update: 4 Sep, 2020 @ 10:36pm

-Added HDR support
-Workshop screenshots remade in HDR mode

Update: 5 Aug, 2020 @ 12:23pm

-Added beacon in front of the the electrobox
-Remade some playerclip brushes
-Fixed vent blocking issue
-Added trigger_push to some locations

Update: 23 Jul, 2020 @ 7:49am

-Electrobox near the water puddle is now breakable as zombie (Thanks Reborn)
-Added more sparks
-Added more trigger_hurt zones
-Added more playerclipping in some areas

Update: 19 Jul, 2020 @ 12:57pm

-Added trigger_hurt to known human camping locations
-Disabled vent entrance collision at human spawn
-Added sparks to new trigger_hurt zone
-Added a zombie ladder near a zombie spawn

Update: 27 Jun, 2020 @ 3:13pm

-Added more sparks to the water puddle
-Added another zombie ladder in the warehouse
-Turned some solids into func_detail

Update: 3 May, 2020 @ 12:28pm

-Cleaned up playerclipping problems in some areas
-Put nodraw on some textures that can't be seen in normal gameplay
-Damage from electric water puddle was reduced (70>30)
-Added sparks and electric noise on the water puddle