Stellaris

Stellaris

Ringworld lights fix
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Update: 26 May, 2020 @ 1:02pm

- Fixed the issue that the mammalian and reptilian shipsets had no clouds displayed on their ringworlds. This came at the cost of having to change their graphical culture slightly.

Update: 12 May, 2020 @ 11:43am

- Removed unnecessary file "ringworld_tech_fadein.dds" which didn't exist in the first place eventhough the vanilla ringworld used this as well. Paradox never ceases to deliver amazing gifts to us :D.

- Fixed invalid version error because apparently using double wildcards on the version number is bad. Version 2.*.* support totally looked legit in my book :X.

Update: 12 Apr, 2020 @ 9:39am

- Tidied up the mod file so that no stuff is overwritten unnecessariliy.

Update: 12 Apr, 2020 @ 9:17am

Initial Upload of the Mod