XCOM 2
[WOTC] TLP Magnetic Weapons With Visual Attachments REDUX
Showing 11-20 of 23 entries
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Update: 30 Aug, 2020 @ 12:07pm

  • Fixed an issue preventing the Sniper Rifle from displaying the bipod if using Shiremct's Overhaul.
  • Fixed a number of issues pertaining the Cannon animations. Should now be more fluid across the board.
  • Properly animated reargrip/foregrip/barrels!
  • Completely redesigned Suppressors for all weapons except Sniper Rifle and the LMG variant of the Cannon.
  • Redesigned the Overhaul version of the Assault Rifle.

Update: 17 May, 2020 @ 4:31am

  • Fixed an issue preventing external materials from applying properly.

Update: 17 May, 2020 @ 2:27am

Update: 29 Apr, 2020 @ 7:51pm

  • Added a toggle that enables users to change the cannon from a normal cannon to a LMG with rotating barrels. Attachments will be modified accordingly.

Update: 22 Apr, 2020 @ 8:34am

  • Revamped Cannon attachment highlight icons.
  • Fixed an issue causing the Magazine highlight icon on the Laser Sniper Rifle to be incorrectly using the Scope's.

Update: 19 Apr, 2020 @ 9:03am

  • Fixed various issues with weapon orders in template generation.

Update: 18 Apr, 2020 @ 2:19pm

  • Actually fixed an issue showing the wrong tactical icon for the Magnetic Shotgun.

Update: 18 Apr, 2020 @ 1:55pm

  • Fixed an issue showing the wrong tactical icon for the Magnetic Shotgun.

Update: 18 Apr, 2020 @ 12:10pm

  • Fixed an issue preventing the Inventory Preview of the Assault Rifle from displaying properly.

Update: 18 Apr, 2020 @ 8:27am

  • Added attachments highlight icons, courtesy of lago508 from the main modding discord.
  • Added inventory icons for all attachments.
  • Added inventory category icons for all attachments.