Golf It!

Golf It!

Mantis's "Rage Village"
Showing 11-20 of 20 entries
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Update: 1 Jun, 2020 @ 10:43am

Update v1.5

Changelog


Fixed the second hole 7 cutscene from not resizing your ball back to normal after it is over if you manually reset your ball before it's over.

Fixed a play area marked as hole 8 but on hole 1.

It's no longer possible to play from inside the trigger that flips the ring goal on hole 8 up

Made it a whole hell of a lot easier to avoid the first troll on hole 10, once you can see it anyway.

Added an invisible barrier on hole 18 to prevent balls from falling outside the railing of the stairs, making you have to take the credits ride again.

Flipped the non-troll with the troll on hole 18 to punish those who don't read the board and just go straight ahead lol

Update: 23 Apr, 2020 @ 11:49am

Update v1.4.1

Made another attempt to fix the bug that causes the last hole to not troll you under certain circumstances that it should...

Update: 22 Apr, 2020 @ 1:53pm

Update v1.4

Changelog


Tweaked the fake hole 16 goal to prevent it from counting somehow

Made an attempt to fix a bug that, for some odd reason, didn't activate the final hole troll...

Update: 20 Apr, 2020 @ 1:27pm

Update v1.3

Changelog


Removed the troll box on hole 5, it caused issues with the first two targets

Fixed a reset bug on hole 12 that sometimes allowed players to take a shot, press R, and spawn next to the hole (Because of how the hole works)

Fixed hole 3s invisible wall glitch, preventing players from going into the hole sometimes

Fixed the gap on hole 7

Added yet another A & D hint on hole 10 cause people are apparently illiterate and can't read the two signs I've added on the way to the river...

Other minor changes

Update: 17 Apr, 2020 @ 4:02pm

Update v1.2.1

Just changed something I meant to change before I even released this map :/

Update: 17 Apr, 2020 @ 3:02pm

Update v1.2

Made steering on hole 10 easier

Fixed a text problem on hole 12

Update: 16 Apr, 2020 @ 12:02pm

Update v1.1

Changelog


Made hole 12 clear that the hole is always on the opposite end.

Made changes to hole 10

Fixed a couple events that were accidentally made client-sided

Made the fake goal troll on hole 8 client-sided to prevent a bug that allowed players to get it if it was active

Fixed a bug on hole 5 that prevented laggy players from hitting the event if they went through it too fast

Added an invisible barrier over hole 3 to prevent players from bouncing out if they come in from too high

Fixed the hole 7 bug where if you hit the ball from anywhere other than spawn to press the button it broke until you hit R

Made hole 17 slightly easier

Other minor changes

Update: 13 Apr, 2020 @ 5:07pm

Update: 13 Apr, 2020 @ 4:58pm

Update: 13 Apr, 2020 @ 4:56pm