RimWorld

RimWorld

Infusion 2
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Update: 26 May, 2020 @ 9:18am

fix: Cannot apply shield belt-specific infusions to shield belts.

Update: 26 May, 2020 @ 8:31am

feature: Added a debug action to reroll every apparels and weapons on the current map.
feature: Added a debug action to force set an item's quality.
fix: Preserve HP ratio when infusions change.

Update: 25 May, 2020 @ 7:41am

feature: Preparation works for the RimWorld update.
fix: Bullets does not explode when hitting ground.
fix: Extra damages/explosions caches should be invalidated when infusions change.

Update: 24 May, 2020 @ 2:12am

fix: Stacked infusers disappearing after using one.

Update: 23 May, 2020 @ 10:48am

balance: Reverted all multipliers for Pawn stats.
fix: Performance regression due to StatWorker transpiler.

Update: 23 May, 2020 @ 9:10am

feature: Enable or disable specific tiers.
feature: Apply infusion stat multipliers after postprocessing.
feature: Display stat modifiers from infusions to Pawn's inspection window.
feature: Added 3 infusions.
balance: Changed melee dodge and trade price improvement stats as they can bypass postprocessing now.
balance: Reduced common infuser cost to 200.
balance: Reduced toxic sensitivity reductino of airtight (legendary) to 0.4.
fix: Negate Complex requirement string is not interpolated with child Complex requirement string.
fix: Ranged explosions being triggered by melee attacks.

Update: 20 May, 2020 @ 5:22am

fix: XML: No Parent named CompatBase when Royalty is not enabled.
fix: Melee explosions which should only affect single cell damages 5 cells.
fix: Defend against reflection errors of `intendedTarget`.

Update: 19 May, 2020 @ 8:19am

fix: Blazing (legendary) has a radius of 1.4.

Update: 19 May, 2020 @ 6:12am

fix: Typo - "assisted" being "assist"

Update: 19 May, 2020 @ 5:34am

https://github.com/alattalatta/RimWorld-Infusion2/releases/tag/v2.0.0