RimWorld

RimWorld

Infusion 2
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Update: 17 May, 2020 @ 2:07pm

feature: Added a news item about incoming 2.0.0.

Update: 11 May, 2020 @ 9:22am

feature: Toggle bonuses for body part groups/layer.
balance: Reduced slots for quality to 0/1/1/2/3.
balance: Pick more rare tier infusions for masterworks and legendaries.
fix: HP overflowing after removing infusions with HP bonus.

Update: 10 May, 2020 @ 5:04am

feature: Mark infusions for removal.
balance: Disabled shortened (rare).
balance: Removed aiming delay penalty of extended (rare).
balance: Reduced accuracy of extended (rare).
balance: Reduced accuracy of pinpoint (epic).
balance: Reduced accuracy of homing (legendary).

Update: 4 May, 2020 @ 10:17am

fix: Regression from 1.7.1 causing accuracy between 100% and 110% to become fixed at 110%.

Update: 4 May, 2020 @ 10:05am

fix: Accuracy calculation impacts accuracy negatively, when it shouldn't.

Update: 3 May, 2020 @ 1:59am

feature: Added ranged accuracy overcapping.
fix: Harmony patches are applied twice.

Update: 1 May, 2020 @ 1:28am

feature: Apparels with more than a single layer get more infusion slots. (one per layer)
feature: Apparels with more than 4 body part groups get more infusion slots. (one per body part group)
feature: Single-use weapons do not get infusions.
feature: Added 4 infusions.
feature: Renamed guided (legendary) to homing.
balance: Reduced market value for uncommon to 0.03.
balance: Reduced market value for rare to 0.05.
balance: Reduced market value for epic to 0.15.
balance: Reduced market value for legendary to 0.3.
balance: Accuracy bonuses are now offsets.
balance: Moved adjustable to uncommon.
balance: Reduced sharp armor of blocking (uncommon) to 0.75.
balance: Reduced sharp/blunt armor of parrying (rare) to 0.1.
balance: Reduced sharp/blunt armor of reinforced (epic) to 0.4.
balance: Reduced sharp/blunt armor of protecting (epic) to 0.2.
balance: Reduced ranged cooldown reduction of rapid (epic) to 0.2.
balance: Reduced ranged damage multiplier of towering (epic) to 0.4.
balance: Reduced sharp/blunt armor of protective (legendary) to 0.5.
balance: Removed movement speed bonuse of guardian (legendary).
balance: Reduced ranged damage multiplier of boosted (legendary) to 0.4.
balance: Removed ranged damage multiplier of homing (legendary).
balance: Reduced ranged cooldown reduction of responsive (legendary) to 0.2.

Update: 28 Apr, 2020 @ 10:46pm

feature: Removed disabled infusions from "Add an infusion" debug action.
feature: Only enable entropic (legendary) when Royalty is enabled.

Update: 28 Apr, 2020 @ 7:19am

feature: Added configurable infusion max counts per quality.
feature: Allowed disabling specific infusions via InfusionDef editing.
balance: Disabled hatred (legendary).
balance: Reduced damage multiplier of optimized (epic) to 0.3.
balance: Reduced damage multiplier of towering (epic) to 0.5.
balance: Reduced cooldown reduction of accelerated (legendary) to 0.3.
balance: Reduced damage multiplier of boosted (legendary) to 0.45.
balance: Reduced accuracy of guided (legendary) to 0.25.
balance: Reduced aiming time reduction of responsive (legendary) to 0.4.
l18n: Now applies suffixes first for label transformation, rather than prefixes.
l18n: Added Korean.
fix: Stats without any category cause null reference error.

Update: 23 Apr, 2020 @ 9:36am

feature: Added "allow infused" and "allow non-infused" filters.
feature: Added Mod Manager support.