RimWorld

RimWorld

Infusion 2
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Update: 23 Apr, 2020 @ 6:17am

feature: Changed calculation of multiple multipliers to use additive operation.
feature: Added ornate (rare) with 0.5 beauty, 0.1 social impact.
feature: Added will (rare) with -0.05 mental break threshold.
feature: Changed harmonious (epic) to volition (epic).
balance: Reduced default maximum chance for a tier to 0.8.
balance: Moved lightweight to uncommon.
balance: Moved weightless to rare.
balance: Moved massless to epic.
balance: Changed armor/insulation stats to use offsets.
balance: Increased beauty of beautiful (epic) to 1.
balance: Reduced dodge change of nimble (rare) to 0.075.
balance: Reduced beauty of decorated (uncommon) to 0.2.
l18n: Changed label translation string to use positional arguments.
fix: Legendary ranged infusions apply to melee instead.
fix: Interfering (legendary) has incorrect labels.

Update: 21 Apr, 2020 @ 5:47am

fix: StatWorker still applies stat bonuses twice.

Update: 20 Apr, 2020 @ 5:44am

perf: Prevented StatWorker postfix from doing computations twice.
fix: StatWorker postfix nullifying other patches.

Update: 19 Apr, 2020 @ 5:39am

feature: Added on-hit effect infusions.
perf: Optimized stat calculations.
fix: Some infusions are lost when loading a save.

Update: 18 Apr, 2020 @ 9:08pm

balance: Added default chance of 0.1 to all tiers, for all quality.
balance: Adjusted weights for excellent quality, for a bit more epic infusions.

Update: 18 Apr, 2020 @ 7:11am

feature: Implemented HugsLib mod update news support.
feature: Added 7 new infusions.
balance: Decreased default weight factor to 0.5. (was 1)
balance: Decreased maximum chance for infusions to 0.9. (was 1)
fix: Reverted pawn accuracy stat to weapon accuracy stats.

Update: 16 Apr, 2020 @ 8:04pm

feature: Debug actions: Add one, Remove one, Reroll
balance: Reduced overall market value multiplier

Update: 16 Apr, 2020 @ 7:15am

Reflected Ludeon forum thread to About.xml

Update: 16 Apr, 2020 @ 5:23am

[Auto-generated text]: Initial upload.