Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Random Access Memory
Showing 11-20 of 23 entries
< 1  2  3 >
Update: 28 Apr, 2020 @ 7:31pm

v1.4:-
- Improved progress bar.
- Hence new preview image.
- Minor changes to text size.
- Some changes to TP.
- Moved warmings up a bit.
v1.41:-
- Actually update the preview image.

Update: 28 Apr, 2020 @ 7:29pm

v1.4:-
- Improved progress bar.
- Hence new preview image.
- Minor changes to text size.
- Some changes to TP.

Update: 23 Apr, 2020 @ 8:33am

v1.3:-
- Hopefully fixes module being stuck

Update: 20 Apr, 2020 @ 10:13pm

v1.22:-
- Fixed that nonIgnored = 0

Update: 20 Apr, 2020 @ 8:25pm

v1.21:-
- More flexible TP commands.
- Bug fix.
- Several minor changes.

Update: 19 Apr, 2020 @ 5:28am

v1.15:-
- Fixed some tickboxes that I accidentally ticked.

Update: 18 Apr, 2020 @ 7:08am

v1.14:-
- Added custom sound, instead of using vanilla sounds.
- Prevent sound infinite loop,
- Prevent division of 0 error if non-ignored modules = 0.
- Reduced speed of SafeMode because of new sound.
- Added delay before dimming when the module is solved.

Update: 18 Apr, 2020 @ 6:27am

v1.13:-
- Increased speed of SafeMode.
- Fixed solve delay (#2).

Update: 18 Apr, 2020 @ 6:04am

v1.12:-
- Fixed solve delay animation.
- RAM now clears immediately upon button press instead of after button release animation, preventing close call strikes.

Update: 18 Apr, 2020 @ 5:03am

v1.11:-
- Fixed nonIgnored being 0 all the time.