Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Switching Maze
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Update: 21 Jun, 2021 @ 4:50pm

All done by eXish:
-Brown Maze wall fix
-Gamepad support
-TP autosolver added
-Slight logging change
-Unnecessary colliders removed
-Added color differenciation in the manual
-Manual bundled

Update: 1 Apr, 2021 @ 11:29pm

-See through seed is no more

Update: 12 Mar, 2021 @ 2:07am

-Module profile consistency

Update: 12 Mar, 2021 @ 1:58am

-Fixed walls of Brown 2-4
-Seed font changed

Update: 21 Dec, 2020 @ 9:46pm

-Font change (0 and O is still a pain to differenciate though)

Update: 4 Dec, 2020 @ 8:14pm

-Made the module not able to be interacted at first

Update: 7 Nov, 2020 @ 8:45am

-Fixed walls of Orange 2-4 (took 6 months :P)

Update: 21 May, 2020 @ 1:13am

-Added yield return "solve"/"strike" to the TP Handler (by kavinkul)

Update: 24 Apr, 2020 @ 3:51am

-Swtiching was used instead of Switching in the log. Its fixed now.

Update: 24 Apr, 2020 @ 1:21am

-Added the seed to the log
-The moving SFX is now in sync with the thump SFX (hopefully)