XCOM: Chimera Squad

XCOM: Chimera Squad

Remote Medkit Use for Specialists
Showing 1-9 of 9 entries
Update: 15 May, 2020 @ 3:26pm

-Improved logic for prevent Gremlin Heal use on units that are bleeding out.

Update: 15 May, 2020 @ 9:22am

-Fix for ini changes to Gremlin Heal costs not taking effect.

Update: 5 May, 2020 @ 1:30am

-Gremlin Heal is no longer a free action by default.
-Safeguard text now changes depending on whether the player has the healing enabled or disabled.
-Refactored code for less invasive approach.

Update: 1 May, 2020 @ 3:56pm

-Exposed config options for changing the AP cost of Medikits, other utility items, and grenades, as well as the heal values provided by Medkits and Nanomedkits.

Update: 1 May, 2020 @ 12:19pm

-Units can now use Gremlin Heal while Burning.

Update: 1 May, 2020 @ 6:58am

-Gremlin Heal no longer appears in the abilities display of the tactical HUD if the unit has no Medkit charges.
-Exposed the cooldown of Safeguard to config due to popular request.

Update: 28 Apr, 2020 @ 11:52am

-Fixed an issue where the Nanokit boost to heal value wasn't applying to Gremlin Heal.
-Prevented Gremlin Heal from being able to target units bleeding out.

Update: 27 Apr, 2020 @ 1:20pm

-Units now say their Medkit Heal line on activating Gremlin Heal.

Update: 27 Apr, 2020 @ 11:31am

-Initial upload.