Pavlov VR

Pavlov VR

(CODZ) Build to Survive Minecraft
Showing 41-50 of 90 entries
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Update: 16 May, 2020 @ 9:35pm

Fixed physics. Readded multicast physics animation

Update: 16 May, 2020 @ 5:52pm

Fixes client sided tools. set blocks animations back to server.

Update: 16 May, 2020 @ 4:26pm

More optimization and removed test blocks and zombies.

Update: 16 May, 2020 @ 4:20pm

Re added better pathing and optimized it.

Update: 16 May, 2020 @ 3:25pm

Removed better path finding because it had shit preformance

Update: 15 May, 2020 @ 12:52am

Fixes to block stacking and disabled blocks turning into player placed block if touched by a player to see if its the cause of all the lag

Update: 14 May, 2020 @ 11:21pm

Made block falling animation multicast so it is smoother. adjusted block ground hit box (This should stop or lower the chances of blocks falling into the ground)

Update: 14 May, 2020 @ 9:36pm

People who join a match will start with 500 * (wave - 1). made the fire sale sound 30 seconds long and made it fade out. Powerup Spinning is now client sided and uses a timeline. Powerups will blink when there is five seconds left (Despawntime / 3)

Update: 13 May, 2020 @ 9:50pm

Fixed it so you can grab block items with down touchpad/thumbstick. ray cast to place blocks and grab block items are now client sided. combining block items can now only combine items if no one is holding the second item. Combining items now is based on the client

Update: 13 May, 2020 @ 8:11pm

Fixes some ground collisions. removed the block base from the map