Rivals of Aether

Rivals of Aether

Katie Helga Vladimir
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Update: 5 Dec, 2020 @ 2:54am

v0.68 Katie:


QoL: Performance issue solved
~ Bullet shells (Cosmetic) can be toggle on and off by inputting Up+Taunt, Off by default.

Stat changes:

Max air speed decrease: 4 -> 3.5

Central Gimmick changes: Encourage, or soft-force the player to manage the Nspecial more carefully, and centralize on using Nspecial tools
+ Nspecial 1 animation play out faster (-10f)
- Holding Infernal now generate DoT on yourself, intensify with level of charge you're holding.
~ Dspecial self damage is reduced to balance with the DoT. from 0 to max charge still take roughly the same amout of %.

Weaponry changes:
- Land Mine(L1): Now can hit yourself after being deloyed
- BFG(L3): Have 0.1 SDI mutiplier to avoid having people trying to DI out and take unessessary amout of damage.
- Terra Master(L3): No longer can jump if you drive off edge, you die.

Fspecial changes: Limit time in bike mode
- Boost yourself up and put into free fall after 2.5s
+ Bike turn time decrease from 12f to 6f

Normals changes:

Ftilt shmoving too much:
- Ftilt inherit less speed from previous action (Ex: Wavedash Ftilt)
- Ftilt startup frame increase 10 -> 12

These are janks that lead to stupid kills:
- Spike hitboxes of Uspecial hitstun decrease 1. -> .3

Give more control over momentum:
~ Nair and Fair air stalling can be ignore if pressing down.
~ Fair landing boost is now more consistent.

Turn these moves from super edge guard to meh:
~ Fair kb adj .6 -> .8, hitstun 1. -> .8
~ Fstrong kb adj .7 -> 1., hitstun 1. -> .7

Still have the same force as before, but recovery became ways more easier on good DI.

Update: 28 Nov, 2020 @ 11:50pm

v0.67

Update: 28 Nov, 2020 @ 11:50pm

v0.66

Update: 22 Nov, 2020 @ 6:35pm

v0.65

Update: 6 Nov, 2020 @ 1:38am

v0.64

Update: 2 Nov, 2020 @ 3:26am

v0.63

Update: 2 Nov, 2020 @ 2:37am

v0.62

Update: 1 Nov, 2020 @ 10:36am

v0.61

Update: 30 Oct, 2020 @ 2:23pm

v0.60

Update: 14 Oct, 2020 @ 5:20am

v0.59