Stellaris

Stellaris

Compatibility - Guilli's Techs & Planetary Diversity
Showing 1-6 of 6 entries
Update: 20 Jun, 2021 @ 12:31am

Update 5 - 2021-06-20 - Added Cenote to Tropical and Badlands to Arid, from latest PD version.

Update: 10 May, 2021 @ 11:16pm

Update 4 - 2021-05-11 - Thanks to Virstag for adding Tepid, Aeolian, Dune Forest, and Semi-Arid from latest PD version.

Update: 8 Nov, 2020 @ 2:13am

Update 3 - 2020-11-08 -
1) Added Mud/Lake/Veld from latest PD version -- Mud uses the new Atmospheric Deodorizers tech (no longer smell the H2S being produced by microorganisms within the mud volcanos!), Lake uses Continental tech, and Veld uses Savannah tech.
2) Bugfix'd thanks to Animus Yosho. (There was a missing bracket on line 156, probably from when I added in Outback, causing a massive error in the code.)

Update: 23 May, 2020 @ 4:00am

Update 2 - 2020-05-23 - Changed how the edited techs are handled in-code. Now they should overwrite the appropriate GT techs without needing to overwrite the entire gt_soc_tech.txt file like this mod did before. Thus, updates to GT should generally no longer negatively impact this mod.

If you get any errors about duplicate technologies, etc, let me know.

Update: 10 May, 2020 @ 2:22am

Update 1 - 2020-05-10 - Added icon for the new technology. (Atmospheric Deodorizers; improved Mycelium & Bog habitability)

Update: 9 May, 2020 @ 5:04pm