XCOM 2
[WOTC] Weapon and Item Overhaul
Showing 1-10 of 16 entries
< 1  2 >
Update: 15 Aug, 2021 @ 1:10am

1.1.4

  • Had to temporarily (hopefully) disable changes to Covert Infiltration's default modifiers for Infiltration hours and Deterrence due to build/workflow issues.
  • Fixed unlocking/upgrading Rockets with finite build/CI. Standard rockets will now upgrade with other proving ground projects affecting grenades and rockets since the Launcher schematics are not in play.
  • Removed corpse costs for Hunter Rifles in the finite build conversion.

Update: 5 Aug, 2021 @ 9:12pm

1.1.3

  • Updated Covert Infiltration's default modifiers for Infiltration hours and Deterrence on many items to better match the roles/vision of items in this overhaul.
  • Fixed typos in Denmother's Marksman Carbine configs and increased Aim bonus for Targeting Optics (Hunter Rifles and Marksman Carbine) from +5% to +8% - they can't equip scopes and were getting outscaled once scopes become available in moderate numbers.
  • Added EXVENT Officer's Mark effect to list of valid marking effects for Targeting Optics bonuses.
  • Fixed issue with Beam Grenade Launcher not getting set as single-buildable.

Update: 1 Aug, 2021 @ 12:32pm

1.1.2

  • Fixed typo in MOCX Cannon configs and setup proper Mobility UIStatMarkups for MOCX weapons.

Update: 26 Jul, 2021 @ 2:52pm

1.1.1

  • Small change to improve compatibility when using CI's prototypes over this mod's.

Update: 25 Jul, 2021 @ 1:57pm

1.1.0

  • Re-enabled the tech prototypes by default. Issue with CI's Prototype Armoury and duplicate rewards was resolved.
  • Added CI Infiltration config modifiers for all supported mods.
  • Added support for MOCX reward weapons, Pathfinder Hunter Rifles, and Denmother's Marksman Carbine. Hunter Rifles and the Marksman Carbine fall into a new archetype that are slightly weaker, but more accurate rifles that gain bonuses against marked targets.
  • Added missing black market trading prices for use with finite item modes.

Update: 13 Jun, 2021 @ 8:12pm

1.0.8

  • Added new Barrel Attachment - the Foregrip. This attachment improves weapon range table modifiers and the chance to hit reaction shots within 8 Tiles.
  • Updated logic behind Bedded Stocks - these are now much more flexible as they don't lose track of the last target you attacked until you actually attack another unit. You can now utilize these in many more situations (ex: Overwatch, and the following turn, you'll have bonuses against whatever target you shot at, hit or miss.)
  • Setting default config value for prototypes on research to false. Still having issues getting this to play nice with Covert Infiltration.
  • Taking the BETA tag off - still want to add some other things, but what is here is pretty self-contained now and (minus above) fully functional.

Update: 9 May, 2021 @ 4:37pm

1.0.7

  • Fixed issues causing Templar and Skirmisher Plated Armor to not grant the proper bonus stats.
  • Fixed issues causing CV and MG Heavy Axe to not apply the Mobility penalty as intended.

Update: 9 May, 2021 @ 4:26pm

1.0.6

  • Fixed issues causing Templar and Skirmisher Plated Armor to not grant the proper bonus stats.

Update: 26 Apr, 2021 @ 12:39am

1.0.5

  • Fixed typo causing Serpent Armor bonus stats to not be applied.

Update: 29 Mar, 2021 @ 7:16pm

1.0.4

  • Fixed issues with Insider Knowledge getting assigned as a (now worthless) continent bonus
  • Fixed AP rounds not being respected by the Shotgun's Smoothbore Barrel ability and reduced penalty from armor to 25% instead of 33% per unmitigated point of armor.
  • Tweaked some weapon values - most notable change was a buff to swords base damage (they were outclassed by other melee weapons like knives).
  • Reduced the penalties on some Advanced weapon upgrades that I was never willing to use: Bedded Stock, Wildcat Rounds, Suppressors.