Garry's Mod

Garry's Mod

Unreal Tournament 99 Aircraft NPCs
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Update: 7 Nov, 2024 @ 2:30am

+ OnTakeDamage functionality for Unreal Apache 2

Update: 2 Nov, 2024 @ 12:01pm

+ Updated pathfinding code for all aircrafts; they will now support default schedules and default air navigation.
+ Updated aircraft guidance code to match UT99 Warhead guidance code.
+ Added two more laser cannons to hyperblast which shoot anything in forward direction.
+ Added "Unreal Apache 2" which mimics npc_helicopter's flight functions.
- Removed .sw.vtx files as part of recent gmod update.

Update: 22 Mar, 2024 @ 8:59am

+ Fixed ProtectedCall errors.

Update: 12 Apr, 2023 @ 11:49am

+ Preliminary InfMap support, drivable quantum fighter jet will no longer teleport to the ground while passing between dimensions.

+ Explosives will now damage Combine Helicopter.

Update: 21 Jun, 2022 @ 4:55am

Sorry, updated the wrong addon

Update: 21 Jun, 2022 @ 4:46am

+ Fixed missing sounds on Quadshot.

Update: 10 Jun, 2021 @ 5:39am

+ Fixed a lua error occuring by PostEntityTakeDamage hook when UT99 Rocket Launcher is being held.

Update: 8 Jun, 2021 @ 6:51am

+ Fixed Quantum Fighter Jet SWEP putting out viewmodel related errors after it has been dropped.

Update: 8 Jun, 2021 @ 6:27am

+ Swapped some projectiles' baseclasses from base_gmodentity to base_anim, for compatibility with gamemodes other than Sandbox.

Update: 22 May, 2021 @ 8:17am

+ Added light sprites to HyperBlast Battleship's light attachment points.
+ HyperBlast Battleship's HyperCannon will deal spherical damage at the point of collision.
+ HyperCannon will leave large red burnout decal effect at the impact point (larger version of stalker's red beam decal).
+ Enabled GetSoundInterests for all kinds of aircrafts.
+ All projectiles will place sound hints using sound.EmitHint instead of ents.Create.
+ Adapted damage accumulator system from CBaseCombatCharacter::OnTakeDamage_Alive for all aircrafts (npcs will no longer receive 1 damage when the damage is lesser than 1 but higher than 0).
+ Fighter Jets will consider enemies' closest position while checking for proximity and for triggering attack timer, but will always fly towards enemies' eyepos.