Stellaris

Stellaris

Smarter Ship Design [3.12]
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Update: 23 Nov, 2021 @ 7:17am

v1.2.2 - updated for Stellaris 3.2 patch

Update: 26 Oct, 2021 @ 11:46am

v1.2.1
- fixed bug that made Torpedo Barrage Stern available to everyone
- revised section selection logic
- added support for crisis ships
- added many new crisis ship sections
- added Missile Escort (Corvette); 1G and 1P weapon slots
- added Trigun (Corvette) and Trigun Bow (Destroyer); 3M weapons, reduced defenses, requires Armored in Firepower perk
- renamed Suicide Bomber (Corvette) into Torpedo Barrage (Corvette)

Update: 17 Sep, 2021 @ 11:51am

v1.2
- Compatible with 3.1 Lem update
- Added Armored in Firepower ascension perk that unlocks additional ship sections for corvettes and destroyers that give them additional G and L weapon slots at the expense of losing some utility slots for armor/shields.

Update: 16 Apr, 2021 @ 7:31am

Update: 16 Apr, 2021 @ 6:10am

Updated for Stellaris 3.0.

Update: 16 Apr, 2021 @ 6:09am

Update: 14 Nov, 2020 @ 4:39am

v1.1.1
- Replaced Missile Bow (2G2M) and Missile Core (4G2M) for Battleships with new sections of the same name but different weapon slots (4G and 2L2G respectively).
- The old sections are technically still in the game and old designs will remain fully functional, you just won't be able to make new designs featuring them.

This change was made largely because a mix of G and L slots for battleships is much more valuable than a mix of G and M slots. But an additional reason is that the 4G2M core from the 1.1 version of the mod used two G weapons in a spot where the ship models were intended to have one L weapon which looked off. Not only were the G weapons smaller than the inteded L weapons, the model only had 4 visible weapons in the core sections while the ship actually used 6. I was initially satisfied with it, but over time it kept bugging me more and more.

Update: 7 Nov, 2020 @ 6:47am

v1.1
- Now compatible with Stellaris 2.8 patch.
- Reworked section selection logic. AI now has a very small chance (1-3%) to use a "bad" ship section and energy weapon users now only avoid missiles if they have plasma weapons.
- Ship sections are now alphabetically sorted.
- Added Suicide Bomber section for Corvettes that is unlocked by the Space Torpedoes technology. It features two G weapon slots but the extra fire power comes at the cost of losing two utility slots for armor/shields. Swarms of Suicide Bombers are intended to work as a cost-efficient counter to pure artillery battleships, but are very vulnerable to strike craft and light weapons.
- Changed Missile Bow and Missile Core sections for battleships to feature a mix of G and M weapon slots in a way that mimics the relative distribution of G and S weapon slots of cruiser sections. This makes the missile sections for battleships more unique as well as making them fit more neatly in line with missile sections for smaller ship sizes.
- Existing missile section designs from older versions of the mod should remain functional, but can have graphical glitches. I'm sorry about that, but it should be worth it in the long run.
- Gently disabled Broadside Bow and Broadside Core sections for battleships. Existing designs that use them should continue to work normally, but it won't be possible to make new designs using them. This was done largely because it bugged me to have 5 options for battleship bow and core sections and a scroll bar at the side when one of the five options never got used. Or at least I never ever used either of the Broadside sections in my 900 hours of playing Stellaris. Trust me, nothing of real value was lost.

Update: 12 May, 2020 @ 1:48pm