Heroes of Hammerwatch

Heroes of Hammerwatch

HoH Tools
Showing 11-20 of 24 entries
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Update: 13 Sep, 2020 @ 12:43pm

Update: 16 Jul, 2020 @ 11:41am

added set_char_level

Update: 3 Jul, 2020 @ 7:00pm

added

refresh_modifiers
next_act
k_remove_attunements

Update: 2 Jul, 2020 @ 5:10pm

no practical changes, just got rid of some error messages that had been annoying me for ages. -k

Update: 2 Jul, 2020 @ 11:08am

i accidently broke it with the last build, this one should fix it

Update: 2 Jul, 2020 @ 10:55am

minor update so old_gladiator command adds value, rather than set's to value

Update: 30 Jun, 2020 @ 4:17pm

added spawn unit, spawn prefab and sound test menus. Flterable lists.

F1 to open spawn unit menu, amount can't be specified in the same way it can with the console command, but list can be searched/filtered.

F2 to open the Prefab menu, same as above.

typing "soundtest" in the console will open the soundtest menu, all the hard word for the sound menu was done by Varna on the HoH discord and thanks to them for letting me integrate their work.

soundtest is a console command rather than a button as i figured it would probably be less commonly used, and it means i can easily avoid using F3 and clashing with the popular Trainer Mod.

Update: 28 Jun, 2020 @ 10:45am

added

change_class <class name> - change class during gameplay

spawn_unit <id> <amount> - spawns a unit, eg "spawn_unit actors/archer_1.unit 10"

spawn_prefab <id> - spawns a prefab, eg "spawn_prefab prefabs/special/special_item_gambler.pfb"

Update: 22 Jun, 2020 @ 9:47am

added
give_blueprints <int> - gives <int> amount of blueprints at random

give_blood_rite <id> <amount> - gives bloodrites

Update: 14 May, 2020 @ 9:37am

Very minor edits, added remove attunements to reset_char