Tooth and Tail

Tooth and Tail

Tail Hunters
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Update: 27 Mar, 2023 @ 5:20pm

From the grave, i rez this mod yet again.
Almost re-invented the mod.

QOL CHANGES
- Now Commanders drops a bounty box (except on Funeral in which will spawn the Tomb + 5 meat)

SHARPSHOOTER
- Added Rocket Jump.
- Adjusted some damage ratiosn.

TRICKSTER
- Blindshot now blinds for 1 and stack poison (x1)
- Kidney Shot removed.
- Added Mark of Darkness.
- Clone removed.

SUMMONER
- Mist shot now stacks poison (x1) and Promotes one unit.
- mice can now be promoted.
- leecher can now be promoted.
- Added Vanguard Shot.

Update: 6 Aug, 2021 @ 9:26am

Update: 28 Jun, 2021 @ 1:53pm

Update: 2 Jun, 2021 @ 10:04am

Overhaul of the mod:

In the last update, each shot was determined by their nature (Flat dmg, CC, summon, Spell). This time, even though they share the same properties, they are now ordered by Classes.

The mod is still not fully done, but 80% of the new skills works.
PD: The only desync I got so far is the Dancing Dagger. You should be able to play a couple of matches without desyncs at least I could do it.

Update: 23 Sep, 2020 @ 5:42pm

Overhaul UI! Part One

• Basic selection UI is now changed into a spy-themed for a better interaction.
Four Kasha's join the fray and each one with a special coded nickname.

[WHAT'S CHANGED]
• Commander selection screen
• Shot selection: Black void changed into a Description image.

[WHAT'S LEFT]
• Shot selection: Icon panel
• Custom in-game UI

Update: 11 Sep, 2020 @ 8:05am

-- [TIER 1] --
• [Basic Shot]: (placeholder): Now displays a list with attributes.

-- [General] --
• Removed (Sniper mode) because used to desyncs while playing.
• Updated some art for the skills.

Update: 18 Aug, 2020 @ 7:07am

Update: 18 Aug, 2020 @ 7:07am

Update: 5 Aug, 2020 @ 6:48am

-- [TIER 1] --
• [Basic Shot]: Now have it's own trace colored depending on the commander picked.
• [Finishing Shot]: Now you must 'precast' the shot before actually shot. (Shorter)
• [Barrage]: Now you must 'precast' the shot before actually shot. (Longer)

-- [TIER 2] --
• [Freeze Shot]: Now have it's own trace blue colored.
• [Grenade Toss]: Now [Blinds] and leaves a big smoke particle. If the Caster enters the cloud, will be pre-stealthed for a few seconds.

-- [TIER 3] --
• [Decoy]: Now Decoy uses a 'shadow particle' on the Commander to resemble the Shadow element. Also will jump out to cover more distance.
• [Curse Shot]: The Phantom Kasha now have it's own 'mist' aura and shots using it for more decorative interaction.

--[GENERAL]
• [Natural Heal]: Now Commanders have 4 seconds before getting heal. It was [3].
• [Art]: Skills now have more new art to resemble their effect.

Update: 24 Jul, 2020 @ 5:38pm

• Added: Decoy skill: Sets a decoy in place while the Caster fades. After [2] seconds the Caster [Stealths] for [4] seconds. Breaking the decoy will undercover you even in [Stealth].
(So basically you can negate damage while the decoy is up. But if you lose the decoy and you still have stealth, you will still get hit. Does not stealth the footsteps.)

• Added: Finishing Shot: The Caster elaborates a fine shot dealing [12] flat ammount of damage. [X]: Gives 10 extra meats.
(Removed Rest Shot due to it's useless thingie. Reworked into Finishing shot.)

• Added: Smoke Grenade: This piece of grenade does not work. so don't bother to use it lol
(Working on it smh)

• Removed: Meat Shot
• Removed: Rest Shot

• New art: Finishing Shot and Kidney Shot.