Arma 3
3d_ACE
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Update: 6 Jun, 2022 @ 1:15pm

Updated to ace V3.15.0

Update: 4 Dec, 2021 @ 8:17am

Updated to ACE 3.14.1

Update: 20 Apr, 2021 @ 1:26pm

Oops

Update: 19 Apr, 2021 @ 5:30pm

Up dated to ACE 3.13.6: https://github.com/acemod/ACE3/releases/tag/v3.13.6

Change Log Summary

ADDED:

Add Weapon Attachments interaction (#7706)

FIXED:

Medical - Enable forgotten unconscious fade in/out effects (#8156)
Javelin - Reduce soft-launch motor delay (#8152)
Arsenal - Fix Zeus UI lockup after closing arsenal (#8102)
Common - Fix Gesture mutex for scroll-wheel reloads (#8142)
Cook off - Fix ammo box cook off when setting is Players only (#8066)
Replace canAdd with CBA_fnc_canAddItem (#8012)
Markers - Fix Multiple Issues With Timestamps (#8034)
Cook-Off - Fix Disable ammunition cookoff and turret effect when skipping destruction effects (#8122)
Arsenal - Fix custom categories not working for some Misc item types (#8088)
Tripod - Fix blocking mouse wheel input handler (#8090)
Dragging - Fix mass synchronization (#8071)
Missile Guidance - Active Radar Homing: Use AGL for nearestObjects check (#8045)
Map Gestures - Fix briefing mode group (#8025)
Medical Treatment - Fix fnc_addToInventory call (#8013)
Arsenal - Fix sort by load (#8011)

IMPROVED:

Hellfire - Improve descriptions for hellfire variants (#8157)
Medical - Show "Inventory" action on unconscious units (#8083)
Medical Treatment - Settings to limit IVs to certain locations (#8116)
Utilize isNotEqualTo (#7929)
Advanced Throwing - Add object variable to disable pick up of attached throwables (#8031)
Quick Mount - Add icon for Change Seat action (#8126)
Wire Cutter - Replace fences with destroyed models when cut (#8106)
Common - Improve getPylonTurret by using getAllPylonsInfo (#8087)
General - Switch to CBA_fnc_addSetting (#8099)
Various - Use configOf command for faster lookup (#8100)
Goggles - Allow wiping in more states (#8111)
Medical Damage - Add setting for unconscious chance from pain (#8092)
Interact Menu - Combine parent menu with single child (#8060)
Grenades - Use fnc_addToInventory (#8016)
Interact Menu - Optimize interaction menu conditions (#8037)
Medical Engine - Hide actions that have ACE interactions (#8003)

CHANGED:

Flash Suppresssors - Update configs for 2.02 (#8105)
R3F Compat - Update to the R3F weapons 3.7.1 (#8078)
Quick Mount - Cleanup unused variable (#8074)
Ballistics - Add 30rnd 556 magazines to SCAR EGLM magwell (#8054)
RHS Compat - Add ACE_GForceCoef value for DF-15 uniforms (#8039)
Arsenal - Remove useless isClass check in configClasses (#8018)
Tagging - Remove useless isClass check in configClasses (#8017)
Medical Treatment - Fix fnc_addToInventory call (#8013)

TRANSLATIONS:

Update Japanese (#8146, #8150)
Spanish (#8129, #8139)

Update: 19 Nov, 2020 @ 1:18pm

Version 3.13.5

_Requires CBA version 3.15.0 or later and Arma 3 version 2.00 or later._

## Change Log Summary

**ADDED:**

- Markers - Add timestamps (#7947)

**FIXED:**

- Common / Medical - Fix loading patients into turret only seats (#7980)
- Medical Statemachine - Fix players occasionally being invincible after respawning (#7999)
- Medical AI - Fix unconscious medics not being healed by other AI medics (#7995)
- Medical Status - Fix unconscious AI aiming at enemies (#7977)
- Ballistics - Update the B_556x45_dual (#7982)
- Medical Statemachine - Add setting to disallow bleedout in cardiac arrest (#7547)
- DAGR / Interaction Menu / Repair - Fix overwriting globals (#7990)
- Repair - Fix spare wheels receiving fall damage (#7978)
- Interaction - Fix door opening for buildings with 10+ doors (#7975)
- Medical AI - Fix AI healing itself too fast when hit (#7955)
- Zeus - Don't allow creating a new zeus module if we already are one (#7970)
- Refuel - Fix refuel nozzle getting stuck in destroyed vehicles (#7957)
- Cargo - Fix loaded objects taking damage (#7946)
- Cookoff - Fix engine fire position of Kamaz trucks (#7945)
- Grenades - Remove ref to missing audio (#7928)
- Fastroping - Fix inconsistent usage of ARR macro (#7936)
- Medical Treatment - Fix invalid usage of ARR macro (#7933)
- Hearing - Fix invalid usage of ARR macro (#7932)
- Fastroping - Fix invalid usage of ARR macro (#7931)
- Arsenal - Fix invalid usage of ARR macro (#7930)

**IMPROVED:**

- Explosives - Add `clackerAdded` event (#7994)
- Arsenal - Conditional on sorts (#7889)
- Arsenal - Sort by protection (helm, uniform, vest) (#7952)
- Medical - Adjustable times for many treatment actions (#7951)
- Medical - Allow placing unconscious in a body bag (#7941)
- Medical - Add Treatment Time Addon Settings (#7900)
- Gunbag - Add BI Arsenal Compatibility (#7887)
- Medical - Show triage level in interaction (#7940)
- Arsenal - Provide reference to the current box (#7948)
- Slideshow - Add "SlideChanged" event (#7954)
- Vehicle Lock: add events (#7938)
- Maptools - Include only highest res mipmaps in map overlay textures (#7953)
- Explosives - Add CBA settings for max/min/default timer values (#7916)
- Extensions - Fixed casting const char* to char* (#7925)
- Arsenal - Remove launcher sorts (#7890)
- Quick Mount: Check vehicle simulation (#7886)

**CHANGED:**

- Medical Treatment - Settings cleanup (#7973)
- Medical Treatment - Title case autoinjector item names (#7974)
- Ballistics - Remove MAR-10 magazines from AWM magwell (#7777)
- Documentation - Remove slideshow note (#7715)
- Scopes - Weapons IronSightBaseAngle updated (#7958)
- Frag - Add frag values to R_MRAAWS_HE_F (#7927)
- Compat RHS USAF - Fix CH-47 ramp actions (#7918)

Update: 27 Oct, 2020 @ 7:11am

Updated: ACE vers. 3.13.4

Update: 1 Jul, 2020 @ 11:04am

Updated to ACE 3.13.3

## Change Log Summary

**ADDED:**

- Medical - Add Global Wound Reopen Chance Modifer (#7747)
- Dragging - Add Keybind for Carry (#7746)
- Spectator - Add display loaded and unloaded events (#7720)

**FIXED:**

- Pylons - Fix disconnect handling (#7766)
- Common - Fix disableUserInput blocking already open Zeus display (#7757)
- Medical - Fix typo in vital adjustment conditional (#7759)
- Rearm - Fix some magazine types duplicating during rearm (#7760)
- Fastroping - Fix FRIES removal (#7756)
- Quick Mount - Fix change seat while vehicle is moving (#7692)
- Aircraft - Restore missing laser designator on Commanche (#7752)
- Medical Feedback - Fix overriding hearing setting when unconscious (#7744)
- Reload - Fix display ammo count in vehicle (#7730)
- Explosives - Fix place explosives cache not being cleared on respawn (#7637) (#7739)
- MicroDagr - Don't show markers on compass "map" control (#7751)
- switchUnits - Fix switching units not working (#6188) (#7676)
- RHS USF Compatibility - Change RHS_CH_47F class (#7708) (#7711)
- Trenches - Fix mission placed trench interactions (#7672)
- Medical - Prevent packing into bodybag for bodies in vehicle (#7731)
- Compat RHS USF3 - Fix inheritence issue for m14ebrri for RHS 0.5.1 (#7705)
- Advanced Fatigue - Fix SwayFactor setting (#7680)
- FCS - Fix firedEH not being added in MP (#7675)
- Hearing - Fix for "MrapAttenuation" (#7664)
- Map - Only add BFT PFEH if enabled and fix missing markers (#7674)
- New group side in Leave Group interaction is same as original group side (#7667)
- Common - fix player's name showing as "Unknown" (#7662)

**IMPROVED:**

- Arsenal - add custom right panel misc items buttons (#7596)
- Add support for ED-1D and ED-1E drones (#7778)
- Medical - Improve injured sound by exiting the function earlier if no player is around (#7521)
- Tagging - Add support for mission Tags (#7710)
- Map Gestures - Rewrite and Add Zeus, and Spectator support (#7653)
- Gunbag - Add weapon swapping (#7713)
- Ballistics - Fix DMR_03 (SIG556) initSpeed (#7567)
- RHS Compat ADD Missing (undefined) Weapons (#7702)
- Reload - Fix display ammo count in vehicle (#7730)
- Medical - Add Patient Info to Layout Editor (#7745)
- Wind Deflection - Improve Performance in updateTrajectoryPFH (#7700)
- Advanced Ballistics - Improve Performance in handleFirePFH (#7699)
- GForces - Add forces strength coefficient setting (#7750)
- Arsenal - Add grenade fuse time stat (#7694)
- Nightvision - Increase max amount of IR rays to 64 (#7669)
- CSW - Add configs for 1.98's M2 Turret (#7619)
- Interaction - Show current team color in Team Management menu (#7650)

**CHANGED:**

- Medical_Treatment - Downscale Bodybag-item texture (#7755)
- Ballistics - Fix DMR_03 (SIG556) initSpeed (#7567)
- Compat_rhs_usf3 - Improve RHS:USAF explosives compatibility (#7736)
- Compat_rhs_gref3 - Add RHS:GREF explosives compatibility (#7735)
- Compat_rhs_afrf3 - Add RHS:AFRF explosives compatibility (#7734)
- RHS Compat ADD Missing (undefined) Weapons (#7702)

Update: 29 May, 2020 @ 10:24am

Update: 29 May, 2020 @ 9:44am

fixed Double @

Update: 29 May, 2020 @ 9:03am