Stellaris

Stellaris

Wild Space [2.8]
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Update: 6 Jun, 2020 @ 8:25am

v.1.5
- Remove Rim systems from core mod
- Modified Prethoryn events such that they will not spawn in Wild Space systems

Update: 5 Jun, 2020 @ 4:20am

v.1.4
- Anomaly fix
- New "wild space" map (1250 systems, approximately the same useable space as vanilla large map)

Update: 3 Jun, 2020 @ 2:58pm

v.1.3
- Sensor rework
- Tweaked system generation. Size of core and rim wild space will be a bit smaller
- Reworked hyperlane connectivity so that different hyperlane densities will apply to different star classes. Wild space will now work more like an ocean - there will be max connectivity within all wild space zones. But which ever setting you select on the hyperlane density slider will effect normal systems, so you can still generate as many choke points as your hearts' desire.

Update: 1 Jun, 2020 @ 2:19pm

v.1.2
- Removed "turbulent nebula" modifier from core and rim systems. Replaced with a new modifier to marginally slow down travel (10% rather than 50%) and reductions to ships ability to escape from combat.
- Some nebula wild space will retain the "turbulent" modified. Combined with the above, they will be particularly dangerous.

Update: 30 May, 2020 @ 2:57pm

v.1.1
- Reduced size of nebula "wild space" areas in modded galaxy sizes
- Added more 'fixed geography' ("wild space" systems to the Galactic core and rim)
- Updated system icon
- Removed beta tag

Update: 29 May, 2020 @ 11:24am

Update: 29 May, 2020 @ 11:24am

Update: 29 May, 2020 @ 11:23am

Update: 29 May, 2020 @ 9:47am

Update: 29 May, 2020 @ 9:44am