Total War: WARHAMMER II

Total War: WARHAMMER II

Tomb Kings: Extended & Arkhan The Black: Expanded Submod (Beastmen)
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Update: 27 Jul, 2021 @ 5:33am

Changelog Version 1.2.1

- Fixed Lore of Vampires not displaying the correct progression and linkage on Arkhan's skilltree

Update: 17 Jul, 2021 @ 3:05am

Changelog Version 1.2.0

- Updated for the Beastmen DLC

Update: 30 Jun, 2021 @ 5:45am

Changelog Version 1.1.9.1

- Added the 'Ancient Mysteries' skill dump to the Liche Priest (vampires)

I'll have a look into adding the Tomb Barque and Casket to the Liche Priest shortly

Update: 23 Apr, 2021 @ 3:48am

Changelog Version 1.1.9

- technology node update due to new technology being added in the main mod

Update: 7 Apr, 2021 @ 8:39am

Changelog Version 1.1.8 HOTFIX

- fixed a potential crash on launch

Update: 7 Apr, 2021 @ 8:29am

Changelog Version 1.1.8 HOTFIX

- updated missing unit sets

Update: 7 Apr, 2021 @ 8:13am

Changelog Version 1.1.8

- updated based on changes to my main Arkhan mod

MAIN MOD 2.2 Patch Notes

RECOMMEND A NEW GAME BECAUSE OF CHANGES TO THE TECHNOLOGY TREE, HORDE MECHANICS & SCRIPTS

##New

- New ancillaries for Bloodline Lords
- New unique version of Lore of Vampires rework for Arkhan and Liche Priests (Vampires).
- New skill dumps have been added to all Heroes and Lords
- New Horde Mechanic has been added to the Strigoi and Fleet Admiral (credit to smOkin for the script)
- New animations for Arkhan the Black while on foot (spliced in some Amethyst Wizard animations)
- New army abilities
- New skills for Tomb Kings, Arkhan & the Bloodline Lords that boost Arkhan's Vampiric units


##Technology Tree

- Arkhan's technology tree has now been reworked with a brand new UI


##AI

- added in technology paths for the AI Followers of Nagash faction


##Submods

- New Scrap Mechanic Submod - COMING SOON


##Fixed

- Fixed an issue where Maggie's Melee and Ranged skills were not seperated correctly
- Fixed an issue with Immortality not working correctly on Bloodline Lords
- Fixed an issue where the Strigoi's Infinite Hatred & Curse of Vorag skills not locking each other out
- Fixed an issue where the Bale fire building was not buildable in minor settlements
- Fixed an issue with Raise Dead not correctly showing the amount of uses


##Adjustments

- Arkhan's Vampiric units now longer gain any benefits from the red skill tree line. Instead, new skills have been added to all Lords to compensate for this
- Adjusted the description Grave Guard Great Weapons so they now display as Grave Guard (Great Swords)
- Adjusted Garrisons unit compositions
- Adjusted Arkhan's level 10 skills so they now incorporate Loremaster of Vampires & Death
- Adjusted the recruitment of Crypt Horrors, Vargheists & Terrorgheist so they can now only be recruited from the Strigoi Horde buildings, Galbaraz landmark & Morgheim Landmarks
- Adjusted the recruitment of Zombies (Pistols & Handgunners), Mournguls, Gunnery Promethians & Rotting Leviathans so they can now only be recruited from the Vampire Admiral Horde buildings
- Adjusted the Galbaraz Landmark so it now provides +10% Physical Resistance to Crypt Ghouls Rank 7 and above, down from 15%
- Adjusted The Black Tower of Arkhan Landmark so it now provides +5% Magical Resistance, down from +10%
- Adjusted Burial Mound Tier 3 so it now only allows recruitment of Grave Guard & Grave Guard (Great Weapons)

##Removed

- Removed the Wight Kind Lord
- Removed Grave Guard bonuses provided by Arkhan's Tomb Blade ancillary
- Removed unit capacity provided by the Books of Nagash

Update: 23 Mar, 2021 @ 6:52am

Update: 28 Jan, 2021 @ 8:52am

Changelog Version 1.1.7

- removed scrap upgrades for Grave Guard Halberds as they are currently not in action
- new workshop layout and main image

Update: 26 Jan, 2021 @ 1:19pm

Changelog 1.1.6

- removed building locks on technologies